IGICONIC GAMESSENIOR // FUTURE LEARNING
TERM 1 · WEEK 8Creator Mode
YEAR 7EXPLORE · QUESTION · CREATE
MEDIA CITY · MISSION 08
PRODUCTION SUITE

YEAR 7 · TERM 1 · WEEK 8

Creator Mode

Make people care without misleading them.

A fictional creator team wants to make a short post about a community project. The first draft is eye-catching, but it exaggerates one statistic, hides the source and uses a caption that is hard to read. Your job is to keep the message engaging without making it misleading.
ENTER MISSION →
MISSION DECKMEDIA CITY / WEEK 08SELECT A MODULE
ACTIVE OBJECTIVEA fictional creator team wants to make a short post about a community project. The first draft is eye-catching, but it exaggerates one statistic, hides the source and uses a caption that is hard to read. Your job is to keep the message engaging without making it misleading.
WORLDMEDIA CITY
SEQUENCE01 / 08
REWARDGAME BREAK

BEFORE YOU START

Get set for this mission.

You can complete the essential lesson on this page. You do not need to print anything.

YOU NEED
  • Required: a device with this page open.
  • Optional: headphones for video or read-aloud.
  • Optional: pen + paper for rough working if that helps you think.
HOW TO DO IT
  1. Read or listen to the Briefing + Learn.
  2. Do the interactive mission.
  3. Use the reading and maths/data evidence.
  4. Make your decision and add the Project HQ step.
  5. Play the weekly game if you want, then complete Check-in.
WORK YOUR WAY

Short bursts are fine. Use Learning Tools for easier reading, read-aloud, less on screen, stronger contrast, no-rush and quieter-screen options.

If a question feels hard, go back to the worked teaching, use the hint/feedback, and try one step at a time.

MISSION BRIEFING

A fictional creator team wants to make a short post about a community project. The first draft is eye-catching, but it exaggerates one statistic, hides the source and uses a caption that is hard to read. Your job is to keep the message engaging without making it misleading.

✓Choose a clear purpose and audience before designing a message.
✓Use a statistic accurately without exaggerating its meaning.
✓Improve visual hierarchy, captions and attribution.
✓Revise a draft after user-testing feedback.
MISSION MEDIA · Common Sense Education

What's in Your Digital Footprint?

Notice how ordinary online actions can leave a lasting information trail.

YOUTUBE ↗

Captions are controlled inside the YouTube player. If the embed is unavailable, use the YouTube link.

LEARN

AUDIENCE → MESSAGE → REVISE

Good communication can be persuasive without becoming misleading. Start with the audience and purpose, then choose one accurate message, make the most important information easy to find, label the source and keep captions readable. User testing is useful because a design that makes sense to its creator may still confuse someone else.

LEARNING BUILD

Learn the tools.

This section makes the thinking visible before the main mission. The guided check gives immediate feedback; the independent attempt is your own reasoning.

01 · REFRESH · QUICK PREREQUISITE CHECK

Refresh: a percentage only describes the group used as its denominator. Always ask “80% of whom?”

72 of 90 participants completed the activity. Which statement is supported?

Choose an answer to reactivate the idea you need for this week.

02 · TEACH · CORE IDEA

Good communication can be persuasive without becoming misleading. Start with the audience and purpose, then choose one accurate message, make the most important information easy to find, label the source and keep captions readable. User testing is useful because a design that makes sense to its creator may still confuse someone else.

03 · TEACH · WHAT TO NOTICE

Choose a clear purpose and audience before designing a message.Use a statistic accurately without exaggerating its meaning.

04 · TEACH · CONNECT THE SKILLS

Improve visual hierarchy, captions and attribution.Revise a draft after user-testing feedback.

05 · WORKED EXAMPLE

Worked example: “8 in 10 participants completed the activity — source: fictional project attendance record” is accurate and attributable. “80% of the whole town joined” changes the denominator and overclaims what the data shows.

06 · WE DO · GUIDED PRACTICE

Which revision most improves accessibility without changing the evidence?

Choose the strongest answer. You will get an explanation straight away.

07 · YOU TRY · INDEPENDENT PRACTICE

YOU TRY: Create a short creator brief stating the audience, exact message, accurate statistic, source label and two changes you would make after user testing.

Write at least 15 words. This is about the learning, not personal information.

MISCONCEPTION

MISCONCEPTION: “To get attention, creators need to exaggerate.” Clear hierarchy, strong wording and good design can be engaging without changing what the evidence supports.

HELP

HELP: AUDIENCE → MESSAGE → NUMBER + DENOMINATOR → SOURCE → ACCESSIBILITY → TEST.

STRETCH · OPTIONAL

STRETCH (optional): Plan a two-person user test. Write two questions that would reveal whether the message is clear and whether the statistic is being interpreted correctly.

CREATOR STUDIO

Make it clearer without making it false.

Choose the changes that make the fictional post accurate, readable and properly attributed.

Choose all of the improvements and leave the misleading options out.

OPEN THE CREATOR EVIDENCE
SOURCE 1

Source statistic

In the fictional project, 72 of 90 participants completed the activity. That is 80%, not “almost everyone in the town”.
SOURCE 2

Draft caption

The first caption says “Everybody is joining in!” even though the data only describes 90 participants.
SOURCE 3

Accessibility note

The smallest text in the draft is difficult to read on a phone and the image has no descriptive text.
SOURCE 4

Attribution note

The statistic comes from the fictional project team’s attendance record and should be labelled as such.

INVESTIGATE + ENGLISH · EVIDENCE CASE

Attention is useful; accuracy is non-negotiable

A strong creator chooses a message that is both interesting and supportable. The fictional project recorded 90 participants, and 72 completed the activity. That is 80%. A post can say “8 in 10 participants completed the activity”, but it should not imply that 80% of the whole town took part. Clear captions, readable text and source attribution make the post easier to trust and easier to use. Feedback from another person can also reveal what is confusing, missing or visually overwhelming.

MAKE THE CALL

Revise the fictional post. Choose what to KEEP, CHANGE and ADD so the final version is accurate, readable and engaging. Explain how your revision improves trust without making the design boring.

BUILD YOUR CASE CONCLUSION1. Make the call. 2. Use at least two relevant pieces of evidence. 3. Explain one limitation or uncertainty. 4. Finish with what can responsibly be concluded.Strong structure: My judgement is… The strongest evidence is… However, we still do not know… Therefore…

CASE CONCLUSION: Write a 120–170 word creator brief for the fictional post. State the audience, the exact message, the statistic you will use, how you will attribute it, and two changes you will make after user testing. Do not invent extra data.

0/120 words minimum for this writing mission.

CLAIMEVIDENCELIMITATIONCONCLUSION

MATHS + DATA LAB

Check the numbers.

HOW TO SUCCEEDRead the situation first. Estimate what a sensible answer should look like, choose an efficient calculation, then use the feedback to check your reasoning.For data questions, explain what the number shows — and what it does not prove.

72 of 90 fictional participants completed the activity. What percentage is that?

MISSION 05 · MATHS + DATA LAB

DATA TRAINING

FRACTIONS + PERCENT · YEAR 7 CORE
6 PROBLEMS
QUICK METHODFRACTIONS + PERCENT

Convert between fractions, decimals and percentages, then calculate from the whole.

GUIDED · Q01–Q03Use the quick method, then check the explanation.
Q01

What is 25% of 200?

Q02

Which fraction equals 50%?

Q03

0.25 as a percentage is…

INDEPENDENT · Q04

Which is largest?

INDEPENDENT · Q05

A $80 item is reduced by 25%. What is the discount?

INDEPENDENT · Q06

After a 25% discount on $80, what is the new price?

OPTIONAL CHALLENGE · OPEN RESPONSE

Create a real-life problem that uses a percentage and solve it.

0 words · optional
0 / 6 completeComplete every problem to finish the data lab.

KEEP YOUR SKILLS SHARP

YOUR WEEKLY TRAINING

Four short sessions to spread across your week. Each has six problems and a reasoning mission. Allow about 10–15 minutes per session, and take longer when you need it.

Use paper for working. Enter numbers only; units are shown beside each answer. These are fictional practice scenarios.

0 / 24 correct
SESSION 1 · NUMBER CHECK0 / 6

LEARN THE METHOD

Use brackets first, then powers, multiplication/division, and addition/subtraction. For fractions, use a common denominator.

WORKED EXAMPLE

18 + 4 × 3 = 18 + 12 = 30. But (18 + 4) × 3 = 66.

  1. Use a hint

    Multiply first: 8 × 3 = 24; add 37 to get 61.

  2. Use a hint

    Brackets first: 45 × 3 = 135.

  3. Check the method after trying

    8² = 64; subtract 3.

  4. Check the method after trying

    One quarter is 34; multiply by 3.

  5. Check the method after trying

    1/2 = 2/4, so 2/4 + 1/4 = 3/4 = 0.75.

  6. Check the method after trying

    (299 − 3) ÷ 8 = 37.

Compare your reasoning after trying

Multiplication is done before addition unless brackets change the order. For example, 2 + 3 × 4 = 14, but (2 + 3) × 4 = 20.

Your example may differ. Check your calculations and whether you explained why.

SESSION 2 · SCALE EXPLORER0 / 6

LEARN THE METHOD

A 1:n scale means 1 unit on a drawing represents n of the same units in reality. Convert units after scaling. 100 cm = 1 m and 1,000 m = 1 km.

WORKED EXAMPLE

On a 1:500 plan, 4 cm represents 4 × 500 = 2,000 cm = 20 m. A 30 m real distance would be 6 cm on the plan.

  1. metres

    Use a hint

    38 × 100 cm ÷ 100 = 38 m.

  2. metres

    Use a hint

    3 × 500 ÷ 100 = 15 m.

  3. cm

    Check the method after trying

    76 × 100 ÷ 200 = 38 cm.

  4. km

    Check the method after trying

    5 × 2 = 10 km.

  5. Check the method after trying

    200 ÷ 4 = 50.

  6. km

    Check the method after trying

    Add the two travelled sections: 38 + 3.

Compare your reasoning after trying

The drawn length halves: 20 m is 4 cm at 1:500 but 2 cm at 1:1,000. Each map centimetre now represents twice as much.

Your example may differ. Check your calculations and whether you explained why.

SESSION 3 · BUILD + MEASURE0 / 6

LEARN THE METHOD

Rectangle area = length × width; perimeter = 2 × (length + width). Triangle area = base × perpendicular height ÷ 2. Cuboid volume = length × width × height.

WORKED EXAMPLE

For an 8 m × 3 m rectangle: area = 24 m² and perimeter = 22 m. A 6 m × 4 m rectangle has the same area but perimeter 20 m.

  1. m²

    Use a hint

    Length × width = 39 × 4.

  2. m

    Use a hint

    2 × (39 + 4) = 86.

  3. cm²

    Check the method after trying

    Base × height ÷ 2 = 78 × 4 ÷ 2.

  4. cm³

    Check the method after trying

    Multiply the three dimensions.

  5. °

    Check the method after trying

    180 − 44 − 65 = 71.

  6. m²

    Check the method after trying

    Whole area 156 minus uncovered area 4.

Compare your reasoning after trying

For example 12 × 2 and 6 × 4 both have area 24 square units. Their perimeters are 28 and 20 units. Area and perimeter measure different things.

Your example may differ. Check your calculations and whether you explained why.

SESSION 4 · NUMBER CHECK0 / 6

LEARN THE METHOD

Use brackets first, then powers, multiplication/division, and addition/subtraction. For fractions, use a common denominator.

WORKED EXAMPLE

18 + 4 × 3 = 18 + 12 = 30. But (18 + 4) × 3 = 66.

  1. Use a hint

    Multiply first: 5 × 2 = 10; add 40 to get 50.

  2. Use a hint

    Brackets first: 45 × 2 = 90.

  3. Check the method after trying

    5² = 25; subtract 2.

  4. Check the method after trying

    One quarter is 37; multiply by 3.

  5. Check the method after trying

    1/2 = 2/4, so 2/4 + 1/4 = 3/4 = 0.75.

  6. Check the method after trying

    (202 − 2) ÷ 5 = 40.

Compare your reasoning after trying

Multiplication is done before addition unless brackets change the order. For example, 2 + 3 × 4 = 14, but (2 + 3) × 4 = 20.

Your example may differ. Check your calculations and whether you explained why.

Answers and reasoning save on this device when browser storage is available.

PROJECT HQ · PROJECT FILE 08

IMPROVE & FINISH.

Start something real. Build an idea, test it, improve it, and share it. Make your move.

The Reality Project runs across all nine weeks.

PROJECT HQ · PROJECT FILE 08

IMPROVE + FINISH

Make your move.

PROJECT JOURNEYWEEK 8 / 9IMPROVE + FINISH

Start something real. Build an idea, test it, improve it, and share it.

Lock the final version only after the evidence, audience and accessibility checks survive review.

THIS WEEKIMPROVE + FINISH

Complete only this project step today. Your saved work carries forward, so you do not need to finish the whole project at once.

A STRONG STEPSpecific · useful · achievable

Use evidence from this week's mission, name a real audience or purpose, and make the idea small enough to test and improve.

BEFORE YOU SAVE, CHECK:✓ I answered every field clearly✓ I used evidence or reasoning from this week✓ My next step is realistic

Complete each field with enough detail to carry this work into the next week. This step saves on this device as you type.

IDEA→RESEARCH→PLAN→BUILD→TEST→IMPROVE→PRESENT

Project sharing will be optional. A future upload system must keep private submission separate from public-showcase/marketing permission.

CHECK-IN

What changed in your thinking?

YOUR WEEKLY GAME · TERM 1 / WEEK 8

Run & Gun

Jump gaps, shoot defenders and reach the extraction beacon.

PLAY RUN & GUN
Phone + keyboard controls · Best score saved on this device

YEAR 7 · SENIOR HOMEWORK CLUB

Your journey

0 of 36 weeks complete.
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