IGICONIC GAMESSENIOR // FUTURE LEARNING
TERM 4Year 7 Term 4
YEAR 7EXPLORE · QUESTION · CREATE
WORLD 04 · FUTURE STUDIO

YEAR 7 · TERM 4

MAKE YOUR MOVE

What can I create, improve or start — and how do I turn an idea into something real?

Creativity · enterprise · technology · future

TERM 4 · 9 MISSIONS

Your mission board.

Explore, investigate, build and explain.
0OF 9
COMPLETE
01 ✦ READY

WEEK 1

Creator Studio

Can you communicate an idea without simply naming it?Visual arts, music/performance, symbolism, composition, audience and cultural context.ENTER MISSION →
02 ✦ READY

WEEK 2

Design for Humans

Who was forgotten by this design?Human-centred design, accessibility, function, aesthetics and sustainability.ENTER MISSION →
03 ✦ READY

WEEK 3

Start Something

What problem is worth solving?Business, social enterprise, community initiatives and creative enterprise.ENTER MISSION →
04 ✦ READY

WEEK 4

Price It

Can the numbers work?Enterprise, ethical pricing and financial decision-making.ENTER MISSION →
05 ✦ READY

WEEK 5

Future Tech

Tool, teammate or trouble?Algorithms, automation, AI strengths/limits, data minimisation, security, bias and digital citizenship.ENTER MISSION →
06 ✦ READY

WEEK 6

Prototype

Why should the first version be rough?Prototype, iteration, criteria, constraints, fair testing and revision.ENTER MISSION →
07 ✦ READY

WEEK 7

My Next Level

What helps me learn independently?Study systems, planning, retrieval practice, spacing, distraction management and help-seeking.ENTER MISSION →
08 ✦ READY

WEEK 8

Pitch It

Can you make someone understand why this matters?Presentation, performance, audience engagement and evidence selection.ENTER MISSION →
09 ✦ READY

WEEK 9

Launch

Can you use Year 7 learning without a script?Community problem-solving across evidence, maths, design, technology and communication.ENTER MISSION →
MĪHARO Book 4: NGĀ HAERENGA — Journeys, by Niva Gram

MĪHARO · BOOK 4 · TERM 4 READING

NGĀ HAERENGA

Journeys

Part 4: The Balance

Read one chapter alongside each of this term’s nine Homework Club missions. Reading is optional and saves your progress on this device. READ PART 4 →

PROJECT HQ · TERM 4

START SOMETHING

Turn an idea into a tested creation, service, campaign, digital experience, community solution or venture.
1DISCOVER
2DEFINE
3IDEA
4NUMBERS
5TOOLS
6BUILD + TEST
7IMPROVE
8PRESENT
9LAUNCH

YEAR 7 · SENIOR HOMEWORK CLUB

Your journey

0 of 36 weeks complete.
CONTINUE →