IDEA FOUNDRY: “Start something” does not automatically mean “start a business”. A useful project could save time, reduce waste, improve access, create enjoyment, strengthen community or earn money. Your mission is to choose a problem worth solving before falling in love with a solution.
ACTIVE OBJECTIVEIDEA FOUNDRY: “Start something” does not automatically mean “start a business”. A useful project could save time, reduce waste, improve access, create enjoyment, strengthen community or earn money. Your mission is to choose a problem worth solving before falling in love with a solution.
WORLDFUTURE STUDIO
SEQUENCE01 / 08
REWARDGAME BREAK
BEFORE YOU START
Get set for this mission.
You can complete the essential lesson on this page. You do not need to print anything.
YOU NEED
Required: a device with this page open.
Optional: headphones for video or read-aloud.
Optional: pen + paper for rough working if that helps you think.
Only if you choose a physical build: simple low-cost craft/reuse materials. A digital sketch or model is always okay instead.
HOW TO DO IT
Read or listen to the Briefing + Learn.
Do the interactive mission.
Use the reading and maths/data evidence.
Make your decision and add the Project HQ step.
Play the weekly game if you want, then complete Check-in.
WORK YOUR WAY
Short bursts are fine. Use Learning Tools for easier reading, read-aloud, less on screen, stronger contrast, no-rush and quieter-screen options.
If a question feels hard, go back to the worked teaching, use the hint/feedback, and try one step at a time.
PROJECT NOTE: Your project can stay digital. Physical making is optional unless you choose that format.
MISSION BRIEFING
IDEA FOUNDRY: “Start something” does not automatically mean “start a business”. A useful project could save time, reduce waste, improve access, create enjoyment, strengthen community or earn money. Your mission is to choose a problem worth solving before falling in love with a solution.
✓Distinguish a problem or opportunity from a proposed solution.
✓Compare ideas using need, feasibility and likely impact.
✓Interpret a simple survey percentage without treating it as proof for everyone.
✓Write a clear value proposition explaining who benefits, what changes and why the idea is useful.
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INTERACTIVE LEARN MODE
No passive video this week.
This mission is deliberately built around its simulator, investigation, decision room or prototype instead of an external video.
LEARN
PROBLEM → EVIDENCE → OPTIONS → VALUE
Use PROBLEM → WHO → EVIDENCE → OPTIONS → VALUE → CHOICE. Value can be financial, practical, environmental, creative or social. A strong idea does not begin with “this would be cool”; it begins with a reason someone would use, support or benefit from it. Survey evidence can help, but sample size and who answered still matter.
Use PROBLEM → WHO → EVIDENCE → OPTIONS → VALUE → CHOICE. Value can be financial, practical, environmental, creative or social. A strong idea does not begin with “this would be cool”; it begins with a reason someone would use, support or benefit from it. Survey evidence can help, but sample size and who answered still matter.
LEARNING BUILD
Refresh → Teach → Worked example → We do → You try
Build the idea before you enter the specialist lab. The point is to understand the reasoning, not just get through the buttons.
PREREQUISITE REFRESH
Reasoning lens:PURPOSE → PERSON / NEED → EVIDENCE → MAKE / CHOOSE → TEST → IMPROVE
Bring these prerequisite tools back online.
English / communication:Research summary, problem statement and concise value proposition.
Maths / data:Survey data, percentages and comparison tables.
Topic knowledge:Business, social enterprise, community initiatives and creative enterprise.
This week’s first target:Distinguish a problem or opportunity from a proposed solution.
Quick evidence refresh: which source is a defensible starting point?
Choose a source that can directly support part of the investigation. More than one source may be useful, but start with evidence that does not outrun its support.
TEACH 1 · CORE MODEL
Use PROBLEM → WHO → EVIDENCE → OPTIONS → VALUE → CHOICE. Value can be financial, practical, environmental, creative or social. A strong idea does not begin with “this would be cool”; it begins with a reason someone would use, support or benefit from it. Survey evidence can help, but sample size and who answered still matter.
TEACH 2 · WHAT TO NOTICE
Distinguish a problem or opportunity from a proposed solution.Compare ideas using need, feasibility and likely impact.
TEACH 3 · CONNECT + TRANSFER
Interpret a simple survey percentage without treating it as proof for everyone. Write a clear value proposition explaining who benefits, what changes and why the idea is useful.
WORKED EXAMPLE · EVIDENCE
EVENT WAYFINDING
In a fictional event survey, 27 of 40 respondents say they have struggled to find activities or entrances at a large community event.
Reasoning: Start with exactly what the source establishes. Connect it to the relevant concept, then stop before the claim becomes broader than the evidence. Now compare it with FOUNDER EXCITEMENT: “I love this idea, so everyone else will too.” Enthusiasm is useful motivation but not evidence of need.
Why caution still matters:This item is weak evidence for a broad conclusion: its claim or implication reaches beyond what the available support can establish.
WORKED EXAMPLE · MATHS / DATA ROUTE
In a fictional survey, 27 of 40 people report a wayfinding problem. What percentage is that?
This week’s maths/data focus:Survey data, percentages and comparison tables.
Define the baseline, cost, time, proportion or criterion first. Calculate on the same basis, then test the result against the user need, constraint or success criterion.
Worked solution:Use part ÷ whole × 100: 27 ÷ 40 × 100 = 67.5%.Answer check:67.5%. Now return the result to the question and state what it means in context.
WE DO · GUIDED PRACTICE
Which source needs the most caution before it is used to support a broad conclusion?
Choose any source whose claim outruns its support.
YOU TRY · INDEPENDENT PRACTICE
For Start Something, explain one core idea in your own words. Use one named source or observation from this page, then add one sentence saying what that evidence does NOT prove.
Write at least 18 words. Name the evidence or data you are using and keep the claim inside what it can support.
MISCONCEPTION CHECK
FOUNDER EXCITEMENT:“I love this idea, so everyone else will too.” Enthusiasm is useful motivation but not evidence of need.
This item is weak evidence for a broad conclusion: its claim or implication reaches beyond what the available support can establish.
HELP
Try: “The person/purpose is ___. Evidence says ___. I chose ___. The test/criterion is ___. I would improve ___.”
STRETCH · OPTIONAL
Add a second source, data point or test. Explain whether it strengthens, weakens or qualifies your first conclusion.
FUTURE STUDIO · WEEK 3
START SOMETHING · IDEA FOUNDRY
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Value starts with a real need.
Compare three ways to create value, score trade-offs and choose the idea that has the strongest reason to exist.
FICTIONAL COMMUNITY BRIEF · “MAKE A SMALL LOCAL EXPERIENCE EASIER OR BETTER.”
Choose an idea to inspect its value profile.
WHAT KIND OF VALUE DOES IT CREATE?
Select one idea and the main value it creates. A business is only one way to create value.
LAB IN PROGRESS
INVESTIGATE + ENGLISH · EVIDENCE CASE
Useful ideas solve something specific
Three fictional teams want to start something. One proposes reusable wayfinding kits for community events. Another wants a repair-and-swap pop-up. A third suggests a low-cost activity pass. Each creates a different kind of value, and each leaves some needs unsolved. The strongest choice depends on the evidence available, how difficult the idea is to deliver and what outcome matters most. A project can be worthwhile even if its main value is not profit.
MAKE THE CALL
Choose one idea to carry into the Start Something project. Explain why its combination of need, feasibility and impact is stronger than at least one alternative.
BUILD YOUR CASE CONCLUSION1. Make the call. 2. Use at least two relevant pieces of evidence. 3. Explain one limitation or uncertainty. 4. Finish with what can responsibly be concluded.Strong structure: My judgement is… The strongest evidence is… However, we still do not know… Therefore…
CASE CONCLUSION: Write 150–210 words selecting one idea to develop. Define the problem, identify the intended user or community, use at least one evidence item, explain the main value created and acknowledge one limitation or unmet need.
0/150 words minimum for this writing mission.
CLAIMEVIDENCELIMITATIONCONCLUSION
MATHS + DATA LAB
Check the numbers.
HOW TO SUCCEEDRead the situation first. Estimate what a sensible answer should look like, choose an efficient calculation, then use the feedback to check your reasoning.For data questions, explain what the number shows — and what it does not prove.
In a fictional survey, 27 of 40 people report a wayfinding problem. What percentage is that?
Estimate first, then choose the answer.
MISSION 05 · MATHS + DATA LAB
DATA TRAINING
STATISTICS + PROBABILITY · YEAR 7 CORE
6 PROBLEMS
QUICK METHODSTATISTICS + PROBABILITY
Identify what the statistic or probability represents before calculating.
GUIDED · Q01–Q03Use the quick method, then check the explanation.
Q01
Mean of 4, 6, 8, 10?
Total 28 ÷ 4 values = 7.
Q02
Median of 3, 5, 7, 12, 20?
The middle value in order is 7.
Q03
A fair coin: probability of heads?
There are two equally likely outcomes, so heads has probability 1/2.
INDEPENDENT · Q04
A bag has 3 red and 7 blue counters. P(red)?
There are 10 counters total and 3 are red: 3/10.
INDEPENDENT · Q05
Range of 6, 9, 11, 15?
Range = maximum − minimum = 15 − 6 = 9.
INDEPENDENT · Q06
Which sample is most likely to represent the whole school?
A random sample across year levels reduces obvious selection bias.
OPTIONAL CHALLENGE · OPEN RESPONSE
Invent five data values with a median of 8 and explain how you know.
0 words · optional
KEEP YOUR SKILLS SHARP
YOUR WEEKLY TRAINING
Four short sessions to spread across your week. Each has six problems and a reasoning mission. Allow about 10–15 minutes per session, and take longer when you need it.
Use paper for working. Enter numbers only; units are shown beside each answer. These are fictional practice scenarios.
0 / 24 correctSESSION 1 · NUMBER CHECK0 / 6
LEARN THE METHOD
Use brackets first, then powers, multiplication/division, and addition/subtraction. For fractions, use a common denominator.
WORKED EXAMPLE
18 + 4 × 3 = 18 + 12 = 30. But (18 + 4) × 3 = 66.
Use a hint
Multiply first: 6 × 3 = 18; add 125 to get 143.
Use a hint
Brackets first: 131 × 3 = 393.
Check the method after trying
6² = 36; subtract 3.
Check the method after trying
One quarter is 122; multiply by 3.
Check the method after trying
1/2 = 2/4, so 2/4 + 1/4 = 3/4 = 0.75.
Check the method after trying
(753 − 3) ÷ 6 = 125.
Compare your reasoning after trying
Multiplication is done before addition unless brackets change the order. For example, 2 + 3 × 4 = 14, but (2 + 3) × 4 = 20.
Your example may differ. Check your calculations and whether you explained why.
SESSION 2 · DATA INVESTIGATOR0 / 6
LEARN THE METHOD
Mean = total ÷ count. Median is the middle ordered value (average the middle pair if needed). Mode is most frequent. Range = maximum − minimum.
WORKED EXAMPLE
For 2, 4, 4, 6, 9: mean = 25 ÷ 5 = 5; median = 4; mode = 4; range = 9 − 2 = 7.
Use a hint
Total 516 ÷ 4 = 129.
Use a hint
Ordered: 126, 128, 129, 130, 135; take the middle.
Check the method after trying
134 − 124 = 10.
Check the method after trying
127 occurs three times.
Check the method after trying
Average the middle two: (128 + 132) ÷ 2 = 130.
Check the method after trying
Old total = 504; new total = 650; divide by 5.
Compare your reasoning after trying
A large outlier raises the total and mean. A larger sample can still be biased if it only includes one kind of respondent; selection matters as well as size.
Your example may differ. Check your calculations and whether you explained why.
SESSION 3 · PERCENTAGE DETECTIVE0 / 6
LEARN THE METHOD
Percent means out of 100. Find a percentage of the whole by dividing by 100 and multiplying. For percentage increase, divide the increase by the original.
WORKED EXAMPLE
A count rises from 80 to 100: increase = 20; 20 ÷ 80 × 100 = 25%. The final count is 125% of the original.
Use a hint
25% = 1/4; 496 ÷ 4 = 124.
Use a hint
10% is 496; 5% is 248; add them.
%
Check the method after trying
496 ÷ 2480 × 100 = 20%.
%
Check the method after trying
Increase 496 ÷ original 1984 × 100 = 25%.
dollars
Check the method after trying
Discount = $248; subtract from $992.
people
Check the method after trying
Group counts: 496 + 992 = 1488.
Compare your reasoning after trying
Starting at 100 gives 120, then 20% of 120 is 24. The final count is 96 because the second percentage uses a different whole.
Your example may differ. Check your calculations and whether you explained why.
SESSION 4 · RULE DECODER0 / 6
LEARN THE METHOD
A letter stands for a number. Substitute its value; multiplication comes before addition. To solve, undo operations in reverse order on both sides.
WORKED EXAMPLE
3x + 5 = 26. Subtract 5 on both sides: 3x = 21. Divide by 3: x = 7. Check: 3 × 7 + 5 = 26.
Use a hint
Subtract 3 from both sides.
Use a hint
Divide both sides by 3.
Check the method after trying
Substitute: 2 × 128 + 3 = 259.
Check the method after trying
Add 3 each time.
Check the method after trying
Subtract 3, then divide by 2.
Check the method after trying
Exactly 128 is not greater than 128, so use the otherwise rule.
Compare your reasoning after trying
For example, 2x + 3 = 13 and 3x − 2 = 13 both have x = 5. Substitution checks each solution.
Your example may differ. Check your calculations and whether you explained why.
Answers and reasoning save on this device when browser storage is available.
PROJECT HQ · TERM 4
PROJECT HQ · PROJECT FILE 03
IDEA — choose the solution.
Start something real. Build an idea, test it, improve it, and share it. Make your move.
The Reality Project runs across all nine weeks.
IDEA→RESEARCH→PLAN→BUILD→TEST→IMPROVE→PRESENT
WEEK 3 · IDEA · Choose the strongest idea from evidence and explain the value it creates.
This saves into your Term 4 Start Something project record as you type.
Project sharing will be optional. A future upload system must keep private submission separate from public-showcase/marketing permission.
CHECK-IN
What changed in your thinking?
30ICONIC GAMES
YOUR WEEKLY GAME · TERM 4 / WEEK 3
One-on-One Fighting
Best of three rounds. Punch, kick, jump and block.