IGICONIC GAMESSENIOR // FUTURE LEARNING
TERM 4 · WEEK 9Launch
YEAR 7EXPLORE · QUESTION · CREATE
FUTURE STUDIO · MISSION 09
PUBLIC LAUNCH

YEAR 7 · TERM 4 · WEEK 9

Launch

Can you use Year 7 learning without a script?

FINAL MISSION · KŌWHAI JUNCTION: A fictional youth space has $18,000 to improve after-school use. The evidence points to quiet study, creative making and low-cost recreation. No single option does everything. Use the year’s tools without being told which subject to use first.
ENTER MISSION →
MISSION DECKFUTURE STUDIO / WEEK 09SELECT A MODULE
ACTIVE OBJECTIVEFINAL MISSION · KŌWHAI JUNCTION: A fictional youth space has $18,000 to improve after-school use. The evidence points to quiet study, creative making and low-cost recreation. No single option does everything. Use the year’s tools without being told which subject to use first.
WORLDFUTURE STUDIO
SEQUENCE01 / 08
REWARDGAME BREAK

BEFORE YOU START

Get set for this mission.

You can complete the essential lesson on this page. You do not need to print anything.

YOU NEED
  • Required: a device with this page open.
  • Optional: headphones for video or read-aloud.
  • Optional: pen + paper for rough working if that helps you think.
  • Only if you choose a physical build: simple low-cost craft/reuse materials. A digital sketch or model is always okay instead.
HOW TO DO IT
  1. Read or listen to the Briefing + Learn.
  2. Do the interactive mission.
  3. Use the reading and maths/data evidence.
  4. Make your decision and add the Project HQ step.
  5. Play the weekly game if you want, then complete Check-in.
WORK YOUR WAY

Short bursts are fine. Use Learning Tools for easier reading, read-aloud, less on screen, stronger contrast, no-rush and quieter-screen options.

If a question feels hard, go back to the worked teaching, use the hint/feedback, and try one step at a time.

PROJECT NOTE: Your project can stay digital. Physical making is optional unless you choose that format.

MISSION BRIEFING

FINAL MISSION · KŌWHAI JUNCTION: A fictional youth space has $18,000 to improve after-school use. The evidence points to quiet study, creative making and low-cost recreation. No single option does everything. Use the year’s tools without being told which subject to use first.

✓Select relevant evidence from multiple sources without treating one comment as the whole community.
✓Choose the mathematical operations needed to test a budget decision.
✓Combine user need, design constraints and evidence into a recommendation.
✓Reflect on how your thinking or process changed across Year 7.
INTERACTIVE LEARN MODE

No passive video this week.

This mission is deliberately built around its simulator, investigation, decision room or prototype instead of an external video.

LEARN

ORIENT → EVIDENCE → CALCULATE → DECIDE → REFLECT

Final missions use ORIENT → SELECT EVIDENCE → CALCULATE → COMPARE → DECIDE → COMMUNICATE → REFLECT. You will not always be told “this is the maths part” or “this is the writing part”. Real problems mix evidence, quantities, people, constraints and communication. The goal is to choose the right tool yourself.

LEARNING BUILD

Refresh → Teach → Worked example → We do → You try

Build the idea before you enter the specialist lab. The point is to understand the reasoning, not just get through the buttons.

PREREQUISITE REFRESH

Reasoning lens:PURPOSE → PERSON / NEED → EVIDENCE → MAKE / CHOOSE → TEST → IMPROVE

Bring these prerequisite tools back online.

English / communication:Integrated communication, synthesis and reflection.

Maths / data:Choose the required operations, data and measures independently.

Topic knowledge:Community problem-solving across evidence, maths, design, technology and communication.

This week’s first target:Select relevant evidence from multiple sources without treating one comment as the whole community.

Quick evidence refresh: which source is a defensible starting point?

Choose a source that can directly support part of the investigation. More than one source may be useful, but start with evidence that does not outrun its support.

TEACH 1 · CORE MODEL

Final missions use ORIENT → SELECT EVIDENCE → CALCULATE → COMPARE → DECIDE → COMMUNICATE → REFLECT. You will not always be told “this is the maths part” or “this is the writing part”. Real problems mix evidence, quantities, people, constraints and communication. The goal is to choose the right tool yourself.

TEACH 2 · WHAT TO NOTICE

Select relevant evidence from multiple sources without treating one comment as the whole community.Choose the mathematical operations needed to test a budget decision.

TEACH 3 · CONNECT + TRANSFER

Combine user need, design constraints and evidence into a recommendation. Reflect on how your thinking or process changed across Year 7.

WORKED EXAMPLE · EVIDENCE

USE SURVEY

In a fictional 80-person survey, 46 select quiet study, 39 creative making and 37 low-cost recreation; respondents could choose more than one option.

Reasoning: Start with exactly what the source establishes. Connect it to the relevant concept, then stop before the claim becomes broader than the evidence. Now compare it with SINGLE COMMENT: One respondent wants a giant screen wall. It is a valid view but does not by itself represent the full group.

Why caution still matters:This item is useful context, but context is not the same as direct proof. Combine it with stronger evidence before making a broad conclusion.

WORKED EXAMPLE · MATHS / DATA ROUTE

The budget is $18,000 and the mixed-zone plan costs $16,500. What percentage of the budget remains as contingency?

This week’s maths/data focus:Choose the required operations, data and measures independently.

Define the baseline, cost, time, proportion or criterion first. Calculate on the same basis, then test the result against the user need, constraint or success criterion.

WE DO · GUIDED PRACTICE

Which source needs the most caution before it is used to support a broad conclusion?

Choose a source that mainly supplies context rather than direct proof of the whole conclusion.

YOU TRY · INDEPENDENT PRACTICE

For Launch, explain one core idea in your own words. Use one named source or observation from this page, then add one sentence saying what that evidence does NOT prove.

Write at least 18 words. Name the evidence or data you are using and keep the claim inside what it can support.

MISCONCEPTION CHECK

SINGLE COMMENT:One respondent wants a giant screen wall. It is a valid view but does not by itself represent the full group.

This item is useful context, but context is not the same as direct proof. Combine it with stronger evidence before making a broad conclusion.

HELP

Try: “The person/purpose is ___. Evidence says ___. I chose ___. The test/criterion is ___. I would improve ___.”

STRETCH · OPTIONAL

Add a second source, data point or test. Explain whether it strengthens, weakens or qualifies your first conclusion.

FUTURE STUDIO · WEEK 9

LAUNCH · FINAL MISSION

◎

Use the year without a script.

Solve a fictional Aotearoa community brief by selecting the evidence, maths, design move and communication strategy yourself.

FINAL FICTIONAL BRIEF · KŌWHAI JUNCTIONA youth space has $18,000 to improve after-school use. Evidence shows demand for quiet study, creative making and low-cost recreation.

ALLOCATE THE FIRST PRIORITY

EVIDENCE PRINCIPLE

FINAL REFLECTION

LAB IN PROGRESS

INVESTIGATE + ENGLISH · EVIDENCE CASE

The final challenge is choosing the tool

Kōwhai Junction is fictional, but its design problem resembles many real community decisions: limited money, several needs and incomplete evidence. Survey respondents could select more than one activity, so the totals cannot be treated as separate populations. A mixed-zone proposal costs less than the total budget and addresses several common uses, but it still requires decisions about supervision, storage and how the space changes over time.

MAKE THE CALL

Choose the option you would launch for Kōwhai Junction. Defend the decision across evidence, budget, user need and one unresolved risk.

BUILD YOUR CASE CONCLUSION1. Make the call. 2. Use at least two relevant pieces of evidence. 3. Explain one limitation or uncertainty. 4. Finish with what can responsibly be concluded.Strong structure: My judgement is… The strongest evidence is… However, we still do not know… Therefore…

CASE CONCLUSION: Write 200–270 words as your final recommendation. Use at least three evidence items, one calculation, one limitation and one implementation step. Then add a short reflection explaining one way your Year 7 reasoning has become more independent.

0/200 words minimum for this writing mission.

CLAIMEVIDENCELIMITATIONCONCLUSION

MATHS + DATA LAB

Check the numbers.

HOW TO SUCCEEDRead the situation first. Estimate what a sensible answer should look like, choose an efficient calculation, then use the feedback to check your reasoning.For data questions, explain what the number shows — and what it does not prove.

The budget is $18,000 and the mixed-zone plan costs $16,500. What percentage of the budget remains as contingency?

MISSION 05 · MATHS + DATA LAB

DATA TRAINING

STATISTICS + PROBABILITY · YEAR 7 CORE
6 PROBLEMS
QUICK METHODSTATISTICS + PROBABILITY

Identify what the statistic or probability represents before calculating.

GUIDED · Q01–Q03Use the quick method, then check the explanation.
Q01

Mean of 4, 6, 8, 10?

Q02

Median of 3, 5, 7, 12, 20?

Q03

A fair coin: probability of heads?

INDEPENDENT · Q04

A bag has 3 red and 7 blue counters. P(red)?

INDEPENDENT · Q05

Range of 6, 9, 11, 15?

INDEPENDENT · Q06

Which sample is most likely to represent the whole school?

OPTIONAL CHALLENGE · OPEN RESPONSE

Invent five data values with a median of 8 and explain how you know.

0 words · optional
0 / 6 completeComplete every problem to finish the data lab.

KEEP YOUR SKILLS SHARP

YOUR WEEKLY TRAINING

Four short sessions to spread across your week. Each has six problems and a reasoning mission. Allow about 10–15 minutes per session, and take longer when you need it.

Use paper for working. Enter numbers only; units are shown beside each answer. These are fictional practice scenarios.

0 / 24 correct
SESSION 1 · NUMBER CHECK0 / 6

LEARN THE METHOD

Use brackets first, then powers, multiplication/division, and addition/subtraction. For fractions, use a common denominator.

WORKED EXAMPLE

18 + 4 × 3 = 18 + 12 = 30. But (18 + 4) × 3 = 66.

  1. Use a hint

    Multiply first: 6 × 3 = 18; add 149 to get 167.

  2. Use a hint

    Brackets first: 155 × 3 = 465.

  3. Check the method after trying

    6² = 36; subtract 3.

  4. Check the method after trying

    One quarter is 146; multiply by 3.

  5. Check the method after trying

    1/2 = 2/4, so 2/4 + 1/4 = 3/4 = 0.75.

  6. Check the method after trying

    (897 − 3) ÷ 6 = 149.

Compare your reasoning after trying

Multiplication is done before addition unless brackets change the order. For example, 2 + 3 × 4 = 14, but (2 + 3) × 4 = 20.

Your example may differ. Check your calculations and whether you explained why.

SESSION 2 · BUDGET BUILDER0 / 6

LEARN THE METHOD

Revenue is money received. Profit = revenue − all costs; a negative result is a loss. For a fair price comparison, calculate cost per item. Use dollars and cents consistently.

WORKED EXAMPLE

Making 10 items costs $2.50 each plus a $5 fee: total cost $30. Selling them at $4 each brings $40 revenue and $10 profit.

  1. dollars

    Use a hint

    Total price ÷ item count = 21 ÷ 7.

  2. dollars

    Use a hint

    7 × 2.50 = 17.50.

  3. dollars

    Check the method after trying

    Quantity × selling price = 1050.

  4. dollars

    Check the method after trying

    Revenue − costs = 12.

  5. dollars

    Check the method after trying

    Revenue − costs = −8, an $8 loss.

  6. dollars

    Check the method after trying

    Revenue 600 minus costs 382 = 218.

Compare your reasoning after trying

No. If you need 3 items, a $4 pack of 4 can suit the budget better than a $9 pack of 12, even though the larger pack is cheaper per item. Consider waste and total spending.

Your example may differ. Check your calculations and whether you explained why.

SESSION 3 · RATE ENGINE0 / 6

LEARN THE METHOD

A unit rate is an amount per one unit. Divide by the number of units, then multiply to scale. State the units and check that the assumed rate is constant.

WORKED EXAMPLE

A test rig makes 84 items in 7 minutes: 84 ÷ 7 = 12 items/min. At that rate it makes 60 items in 5 minutes.

  1. items/min

    Use a hint

    1208 ÷ 8 = 151.

  2. items

    Use a hint

    8 × 151 = 1208.

  3. km/h

    Check the method after trying

    Distance ÷ time = 96 ÷ 8.

  4. minutes

    Check the method after trying

    Volume ÷ rate = 1208 ÷ 8.

  5. items/min

    Check the method after trying

    A: 151/min; B: 153/min; difference 2/min.

  6. items

    Check the method after trying

    Count running time only: 8 × (151 + 5).

Compare your reasoning after trying

Compare items per minute, not totals alone. For example 60 in 5 minutes and 96 in 8 both average 12/min. Different task difficulty or quality could make this comparison unfair.

Your example may differ. Check your calculations and whether you explained why.

SESSION 4 · NUMBER CHECK0 / 6

LEARN THE METHOD

Use brackets first, then powers, multiplication/division, and addition/subtraction. For fractions, use a common denominator.

WORKED EXAMPLE

18 + 4 × 3 = 18 + 12 = 30. But (18 + 4) × 3 = 66.

  1. Use a hint

    Multiply first: 3 × 2 = 6; add 152 to get 158.

  2. Use a hint

    Brackets first: 155 × 2 = 310.

  3. Check the method after trying

    3² = 9; subtract 2.

  4. Check the method after trying

    One quarter is 149; multiply by 3.

  5. Check the method after trying

    1/2 = 2/4, so 2/4 + 1/4 = 3/4 = 0.75.

  6. Check the method after trying

    (458 − 2) ÷ 3 = 152.

Compare your reasoning after trying

Multiplication is done before addition unless brackets change the order. For example, 2 + 3 × 4 = 14, but (2 + 3) × 4 = 20.

Your example may differ. Check your calculations and whether you explained why.

Answers and reasoning save on this device when browser storage is available.

PROJECT HQ · PROJECT FILE 09

LAUNCH & REFLECT.

Start something real. Build an idea, test it, improve it, and share it. Make your move.

The Reality Project runs across all nine weeks.

IDEA→RESEARCH→PLAN→BUILD→TEST→IMPROVE→PRESENT

WEEK 9 · LAUNCH & REFLECT · Launch the project, record what you learned and close Year 7 with a next step.

This saves into your Term 4 Start Something project record as you type.

Project sharing will be optional. A future upload system must keep private submission separate from public-showcase/marketing permission.

CHECK-IN

What changed in your thinking?

YOUR WEEKLY GAME · TERM 4 / WEEK 9

Arcade Football

Move, pass and shoot. Win a ninety-second three-a-side match.

PLAY ARCADE FOOTBALL
Phone + keyboard controls · Best score saved on this device

YEAR 7 · SENIOR HOMEWORK CLUB

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