IGICONIC GAMESSENIOR // FUTURE LEARNING
TERM 4 · WEEK 8Pitch It
YEAR 7EXPLORE · QUESTION · CREATE
FUTURE STUDIO · MISSION 08
PITCH STAGE

YEAR 7 · TERM 4 · WEEK 8

Pitch It

Can you make someone understand why this matters?

STORY STAGE: “Our idea is awesome and everyone will love it” is not a pitch. Make the audience understand the problem, why your idea responds to it, what evidence you have, what is still uncertain and what you want them to do next.
ENTER MISSION →
MISSION DECKFUTURE STUDIO / WEEK 08SELECT A MODULE
ACTIVE OBJECTIVESTORY STAGE: “Our idea is awesome and everyone will love it” is not a pitch. Make the audience understand the problem, why your idea responds to it, what evidence you have, what is still uncertain and what you want them to do next.
WORLDFUTURE STUDIO
SEQUENCE01 / 08
REWARDGAME BREAK

BEFORE YOU START

Get set for this mission.

You can complete the essential lesson on this page. You do not need to print anything.

YOU NEED
  • Required: a device with this page open.
  • Optional: headphones for video or read-aloud.
  • Optional: pen + paper for rough working if that helps you think.
  • Only if you choose a physical build: simple low-cost craft/reuse materials. A digital sketch or model is always okay instead.
HOW TO DO IT
  1. Read or listen to the Briefing + Learn.
  2. Do the interactive mission.
  3. Use the reading and maths/data evidence.
  4. Make your decision and add the Project HQ step.
  5. Play the weekly game if you want, then complete Check-in.
WORK YOUR WAY

Short bursts are fine. Use Learning Tools for easier reading, read-aloud, less on screen, stronger contrast, no-rush and quieter-screen options.

If a question feels hard, go back to the worked teaching, use the hint/feedback, and try one step at a time.

PROJECT NOTE: Your project can stay digital. Physical making is optional unless you choose that format.

MISSION BRIEFING

STORY STAGE: “Our idea is awesome and everyone will love it” is not a pitch. Make the audience understand the problem, why your idea responds to it, what evidence you have, what is still uncertain and what you want them to do next.

✓Build a clear problem → solution → evidence → limitation → action structure.
✓Select a small number of relevant quantitative facts rather than flooding the audience with data.
✓Use voice, pacing, visuals or layout to support meaning.
✓Make a call to action that matches what the project can realistically promise.
MISSION MEDIA · TED-Ed

What Happens When You Share an Idea?

Notice how a clear idea is shaped for an audience before building your pitch.

YOUTUBE ↗

Captions are controlled inside the YouTube player. If the embed is unavailable, use the YouTube link.

LEARN

HOOK → PROBLEM → EVIDENCE → LIMIT → ASK

A strong pitch is HOOK → PROBLEM → WHO → IDEA → EVIDENCE → LIMIT → ASK. The hook earns attention; it does not replace evidence. One useful graph or number with context is often stronger than a crowded slide. A limitation can increase trust when you explain how you would manage or test it.

LEARNING BUILD

Refresh → Teach → Worked example → We do → You try

Build the idea before you enter the specialist lab. The point is to understand the reasoning, not just get through the buttons.

PREREQUISITE REFRESH

Reasoning lens:PURPOSE → PERSON / NEED → EVIDENCE → MAKE / CHOOSE → TEST → IMPROVE

Bring these prerequisite tools back online.

English / communication:Hook, problem, evidence, solution, limitation, call to action, voice and pacing.

Maths / data:Select accurate numbers and visuals to support a pitch.

Topic knowledge:Presentation, performance, audience engagement and evidence selection.

This week’s first target:Build a clear problem → solution → evidence → limitation → action structure.

Quick evidence refresh: which source is a defensible starting point?

Choose a source that can directly support part of the investigation. More than one source may be useful, but start with evidence that does not outrun its support.

TEACH 1 · CORE MODEL

A strong pitch is HOOK → PROBLEM → WHO → IDEA → EVIDENCE → LIMIT → ASK. The hook earns attention; it does not replace evidence. One useful graph or number with context is often stronger than a crowded slide. A limitation can increase trust when you explain how you would manage or test it.

TEACH 2 · WHAT TO NOTICE

Build a clear problem → solution → evidence → limitation → action structure.Select a small number of relevant quantitative facts rather than flooding the audience with data.

TEACH 3 · CONNECT + TRANSFER

Use voice, pacing, visuals or layout to support meaning. Make a call to action that matches what the project can realistically promise.

WORKED EXAMPLE · EVIDENCE

USER NEED

Your Term 4 project should be able to point back to a user, audience, problem or opportunity identified earlier.

Reasoning: Start with exactly what the source establishes. Connect it to the relevant concept, then stop before the claim becomes broader than the evidence. Now compare it with HYPE: “Everyone will love it” gives no sample, evidence or boundary for the claim.

Why caution still matters:This item is weak evidence for a broad conclusion: its claim or implication reaches beyond what the available support can establish.

WORKED EXAMPLE · MATHS / DATA ROUTE

A 2-minute pitch reserves 30 seconds for evidence. What percentage of the total pitch is evidence time?

This week’s maths/data focus:Select accurate numbers and visuals to support a pitch.

Define the baseline, cost, time, proportion or criterion first. Calculate on the same basis, then test the result against the user need, constraint or success criterion.

WE DO · GUIDED PRACTICE

Which source needs the most caution before it is used to support a broad conclusion?

Choose any source whose claim outruns its support.

YOU TRY · INDEPENDENT PRACTICE

For Pitch It, explain one core idea in your own words. Use one named source or observation from this page, then add one sentence saying what that evidence does NOT prove.

Write at least 18 words. Name the evidence or data you are using and keep the claim inside what it can support.

MISCONCEPTION CHECK

HYPE:“Everyone will love it” gives no sample, evidence or boundary for the claim.

This item is weak evidence for a broad conclusion: its claim or implication reaches beyond what the available support can establish.

HELP

Try: “The person/purpose is ___. Evidence says ___. I chose ___. The test/criterion is ___. I would improve ___.”

STRETCH · OPTIONAL

Add a second source, data point or test. Explain whether it strengthens, weakens or qualifies your first conclusion.

FUTURE STUDIO · WEEK 8

PITCH IT · STORY STAGE

◈

Make the audience understand why it matters.

Repair a weak pitch, choose evidence that earns its place and build a clear problem → solution → evidence → action sequence.

WEAK PITCH“Our idea is awesome. Everyone will love it. Please support us.”

1 · REPAIR THE OPENING

2 · SELECT THE EVIDENCE

3 · FINISH WITH

LAB IN PROGRESS

INVESTIGATE + ENGLISH · EVIDENCE CASE

A pitch is a guided decision, not a pile of features

An audience cannot remember every detail of a project. A pitch therefore selects a sequence: what matters, who it matters to, what was tried and what the evidence says. The presenter can use speech, video, audio, slides or writing, but the medium should make the reasoning clearer rather than distract from it. Good pitches also say what they need next: feedback, permission, resources, testing or support.

MAKE THE CALL

Choose the one piece of evidence you would keep if the pitch had to be shortened by half. Explain why it is the highest-value evidence for the audience.

BUILD YOUR CASE CONCLUSION1. Make the call. 2. Use at least two relevant pieces of evidence. 3. Explain one limitation or uncertainty. 4. Finish with what can responsibly be concluded.Strong structure: My judgement is… The strongest evidence is… However, we still do not know… Therefore…

CASE CONCLUSION: Write a 180–240 word pitch script or written pitch. Include the problem, intended user/audience, your solution, one number, one test result, one limitation and a realistic call to action.

0/180 words minimum for this writing mission.

CLAIMEVIDENCELIMITATIONCONCLUSION

MATHS + DATA LAB

Check the numbers.

HOW TO SUCCEEDRead the situation first. Estimate what a sensible answer should look like, choose an efficient calculation, then use the feedback to check your reasoning.For data questions, explain what the number shows — and what it does not prove.

A 2-minute pitch reserves 30 seconds for evidence. What percentage of the total pitch is evidence time?

MISSION 05 · MATHS + DATA LAB

DATA TRAINING

MEASUREMENT + GEOMETRY · YEAR 7 CORE
6 PROBLEMS
QUICK METHODMEASUREMENT + GEOMETRY

Write the correct formula or conversion before substituting values.

GUIDED · Q01–Q03Use the quick method, then check the explanation.
Q01

Rectangle 8 m × 5 m. Area?

Q02

Rectangle 8 m × 5 m. Perimeter?

Q03

A straight angle measures…

INDEPENDENT · Q04

2.5 m equals…

INDEPENDENT · Q05

A triangle has angles 50° and 60°. Third angle?

INDEPENDENT · Q06

A cube has side length 3 cm. Volume?

OPTIONAL CHALLENGE · OPEN RESPONSE

Design a rectangle with area 36 m². Find its perimeter, then find a different rectangle with the same area.

0 words · optional
0 / 6 completeComplete every problem to finish the data lab.

KEEP YOUR SKILLS SHARP

YOUR WEEKLY TRAINING

Four short sessions to spread across your week. Each has six problems and a reasoning mission. Allow about 10–15 minutes per session, and take longer when you need it.

Use paper for working. Enter numbers only; units are shown beside each answer. These are fictional practice scenarios.

0 / 24 correct
SESSION 1 · NUMBER CHECK0 / 6

LEARN THE METHOD

Use brackets first, then powers, multiplication/division, and addition/subtraction. For fractions, use a common denominator.

WORKED EXAMPLE

18 + 4 × 3 = 18 + 12 = 30. But (18 + 4) × 3 = 66.

  1. Use a hint

    Multiply first: 8 × 3 = 24; add 145 to get 169.

  2. Use a hint

    Brackets first: 153 × 3 = 459.

  3. Check the method after trying

    8² = 64; subtract 3.

  4. Check the method after trying

    One quarter is 142; multiply by 3.

  5. Check the method after trying

    1/2 = 2/4, so 2/4 + 1/4 = 3/4 = 0.75.

  6. Check the method after trying

    (1163 − 3) ÷ 8 = 145.

Compare your reasoning after trying

Multiplication is done before addition unless brackets change the order. For example, 2 + 3 × 4 = 14, but (2 + 3) × 4 = 20.

Your example may differ. Check your calculations and whether you explained why.

SESSION 2 · DATA INVESTIGATOR0 / 6

LEARN THE METHOD

Mean = total ÷ count. Median is the middle ordered value (average the middle pair if needed). Mode is most frequent. Range = maximum − minimum.

WORKED EXAMPLE

For 2, 4, 4, 6, 9: mean = 25 ÷ 5 = 5; median = 4; mode = 4; range = 9 − 2 = 7.

  1. Use a hint

    Total 596 ÷ 4 = 149.

  2. Use a hint

    Ordered: 146, 148, 149, 150, 155; take the middle.

  3. Check the method after trying

    154 − 144 = 10.

  4. Check the method after trying

    147 occurs three times.

  5. Check the method after trying

    Average the middle two: (148 + 152) ÷ 2 = 150.

  6. Check the method after trying

    Old total = 584; new total = 750; divide by 5.

Compare your reasoning after trying

A large outlier raises the total and mean. A larger sample can still be biased if it only includes one kind of respondent; selection matters as well as size.

Your example may differ. Check your calculations and whether you explained why.

SESSION 3 · PERCENTAGE DETECTIVE0 / 6

LEARN THE METHOD

Percent means out of 100. Find a percentage of the whole by dividing by 100 and multiplying. For percentage increase, divide the increase by the original.

WORKED EXAMPLE

A count rises from 80 to 100: increase = 20; 20 ÷ 80 × 100 = 25%. The final count is 125% of the original.

  1. Use a hint

    25% = 1/4; 576 ÷ 4 = 144.

  2. Use a hint

    10% is 576; 5% is 288; add them.

  3. %

    Check the method after trying

    576 ÷ 2880 × 100 = 20%.

  4. %

    Check the method after trying

    Increase 576 ÷ original 2304 × 100 = 25%.

  5. dollars

    Check the method after trying

    Discount = $288; subtract from $1152.

  6. people

    Check the method after trying

    Group counts: 576 + 1152 = 1728.

Compare your reasoning after trying

Starting at 100 gives 120, then 20% of 120 is 24. The final count is 96 because the second percentage uses a different whole.

Your example may differ. Check your calculations and whether you explained why.

SESSION 4 · BUILD + MEASURE0 / 6

LEARN THE METHOD

Rectangle area = length × width; perimeter = 2 × (length + width). Triangle area = base × perpendicular height ÷ 2. Cuboid volume = length × width × height.

WORKED EXAMPLE

For an 8 m × 3 m rectangle: area = 24 m² and perimeter = 22 m. A 6 m × 4 m rectangle has the same area but perimeter 20 m.

  1. m²

    Use a hint

    Length × width = 148 × 5.

  2. m

    Use a hint

    2 × (148 + 5) = 306.

  3. cm²

    Check the method after trying

    Base × height ÷ 2 = 296 × 5 ÷ 2.

  4. cm³

    Check the method after trying

    Multiply the three dimensions.

  5. °

    Check the method after trying

    180 − 45 − 62 = 73.

  6. m²

    Check the method after trying

    Whole area 740 minus uncovered area 4.

Compare your reasoning after trying

For example 12 × 2 and 6 × 4 both have area 24 square units. Their perimeters are 28 and 20 units. Area and perimeter measure different things.

Your example may differ. Check your calculations and whether you explained why.

Answers and reasoning save on this device when browser storage is available.

PROJECT HQ · PROJECT FILE 08

PRESENT — prepare launch.

Start something real. Build an idea, test it, improve it, and share it. Make your move.

The Reality Project runs across all nine weeks.

IDEA→RESEARCH→PLAN→BUILD→TEST→IMPROVE→PRESENT

WEEK 8 · PRESENT · Prepare a concise pitch with the problem, evidence, limitation and next ask.

This saves into your Term 4 Start Something project record as you type.

Project sharing will be optional. A future upload system must keep private submission separate from public-showcase/marketing permission.

CHECK-IN

What changed in your thinking?

YOUR WEEKLY GAME · TERM 4 / WEEK 8

Bomber Maze

Plant bombs, break crates and defeat three bots. Escape your own blasts.

PLAY BOMBER MAZE
Phone + keyboard controls · Best score saved on this device

YEAR 7 · SENIOR HOMEWORK CLUB

Your journey

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