ICONIC GAMESYEAR 6
YEAR 6 · MĪHAROMīharo Book 3: TE PŪTAKE · Purpose
MĪHARO — Book 3: TE PŪTAKE · Purpose by Niva Gram

BOOK THREE · READING COMPANION

Read like a Year 6 reader.

The story comes first. These prompts help you notice craft, evidence and ideas without turning reading into a worksheet.

BEFORE YOU READ

Predict with evidence

Study the cover, title and what you remember from Books One and Two. Make one prediction and name the clue that supports it.

WHILE YOU READ

Track what changes

Notice a character decision, a new piece of world knowledge and one question the chapter leaves open. Separate what the text states from what you infer.

WORD WORK

Unlock powerful vocabulary

Choose an unfamiliar or important word. Use the sentence, word parts and nearby ideas to infer its meaning, then check whether your meaning fits.

AFTER YOU READ

Make a defensible claim

Write one claim about a character, conflict or theme. Support it with two specific details and explain how each detail strengthens your thinking.

AUTHOR CRAFT

Notice how the story works

Find a place where description, dialogue, pacing or point of view changes the feeling of the scene. Explain the effect rather than only naming the technique.

CONNECT

Carry the story forward

Record one connection to earlier events, your own knowledge or another text. Make clear whether the connection is directly supported or is your interpretation.

YEAR 6 HOMEWORK CLUB

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