Founder notes
What Startup Mentoring Has Changed About Iconic Games
Good mentoring has not given Iconic Games a magic answer. It has helped the founder ask sharper questions about what to build, who it is for and what needs proving next.
One of the strange things about starting a company is how much of the business exists inside your own head.
You know why one idea connects to another.
You remember every version.
You know which decisions came from mistakes, which came from limitations and which came from new opportunities.
Then somebody outside the company asks:
So what exactly do you do?
And suddenly the answer is harder than it should be.
That is one of the most useful things mentoring has done for Iconic Games.
It has forced clarity.
Good questions can be more valuable than good answers
I used to think mentoring would mainly mean somebody experienced telling me what to do.
The most useful parts have not worked like that.
They have been questions.
Who is this actually for?
What exists now?
What is still only a vision?
What needs to be proved next?
How do people discover it?
What would make somebody trust the company?
What is the smallest version that still demonstrates the idea?
Those questions make it difficult to hide behind ambition.
And that is useful.
The biggest vision can obscure the next step
Iconic Games has a large long-term vision.
Games.
Education.
AI.
Digital learning worlds.
A future physical gaming and learning environment.
The problem with a big vision is that everything can start sounding equally urgent.
It is not.
Te Aka mentoring helped sharpen the idea that the digital work can build credibility and momentum for the wider vision rather than waiting for the resources to build the largest version first.
That was a strategic change.
Not a change in purpose.
Storytelling is part of strategy
One concrete theme from mentoring has been consistency in telling the story of the company online.
At first, that can sound like “do more marketing”.
It is actually deeper than that.
You cannot explain a company clearly unless you understand it clearly.
Writing this Journal forces us to separate:
What we believe.
What the research says.
What we have built.
What we are testing.
What we hope to build later.
Those categories matter.
Without them, a young company can accidentally talk about future ideas as though they already exist, or undersell work that is genuinely live.
Good storytelling is partly good governance.
Credibility does not require pretending to be bigger
This has probably been one of the most important mindset shifts.
An early-stage company does not need to perform the image of a huge organisation to be credible.
Credibility can come from evidence.
A working product.
A documented design decision.
A user test.
A research-informed rationale.
A clear admission that something is still experimental.
A change made because feedback showed the first version was wrong.
That is stronger than pretending everything has gone perfectly.
Mentoring has made the questions more operational
The questions I ask now are more likely to be:
What is the next thing we need to prove?
What evidence would make us change direction?
Who needs to be involved before this part is built properly?
What can we test without spending money we do not have?
What should wait?
What is the actual user problem?
That resembles what entrepreneurship research calls effectual thinking: working with available means, acting under uncertainty and building through what can be controlled rather than assuming the future can be perfectly predicted.
A mentor should not turn your company into theirs
There is a balance here.
Advice can be useful.
But founders still have to make the decisions.
A mentor sees the business from outside.
That perspective is valuable precisely because it is different.
The goal is not to follow every suggestion.
It is to see your own assumptions more clearly.
Good mentoring should sharpen the founder’s judgement, not replace it.
The biggest change is clarity
Iconic Games is still evolving.
There will be more changes.
There should be.
But the company is becoming easier to explain because I am becoming clearer about the sequence.
Build.
Test.
Learn.
Show the work.
Strengthen the evidence.
Then take on the next layer.
That may be the biggest lesson from mentoring so far.
Not certainty.
Clarity.
Related reading
Research & further reading
- Sarasvathy, S. D. (2001). Causation and Effectuation: Toward a Theoretical Shift from Economic Inevitability to Entrepreneurial Contingency. Academy of Management Review, 26(2), 243–263
- Baker, T., & Nelson, R. E. (2005). Creating Something from Nothing: Resource Construction through Entrepreneurial Bricolage. Administrative Science Quarterly, 50(3), 329–366