ICONIC GAMESYEAR 4
TERM 4 · WEEK 6The Storybook Portal

TERM 4 · WEEK 6

The Storybook Portal

An enchanted storybook library opening into fairy-tale worlds, including cottage houses, a bears' woodland home, an enchanted forest and a distant magical kingdom.
THE GREAT STORYBOOK HAS OPENED Step through six fairy-tale chapters, restore the missing pages, then finish with your usual Week 6 Check In.
1WORDS 2CLUES 3STORY 4MATHS 5ENDING 6DRAW

Step through the Storybook Portal. Restore the words, solve the clues, write the adventure, repair the pictures, rescue the ending and finish with a Quick Draw sprint.

0 / 7 missions complete
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CHAPTER ONE THE THREE LITTLE PIGS Fairy-Tale Word Magic

Restore the missing story words before the wolf reaches the brick house.

WORDS · VOCABULARY

Fairy-Tale Word Magic

Strong words help the reader picture exactly what is happening.

TEACH · LEARN THE IDEA

A precise verb tells us how an action happens. Compare these two sentences.

PLAINThe wolf went towards the house.→STRONGERThe wolf crept towards the house.

Why is “crept” stronger? It tells us the wolf moved slowly and quietly, so the sentence creates a clearer mood.

WE DO ONE TOGETHER

The pig looked through the crack in the door. Which word creates the clearest picture?

Choose the word that tells us how the pig looked.
went

The wolf ___ towards the straw house.

said

“Open the door!” the wolf ___.

looked

The little pig ___ through the window.

nice

The pigs built a ___ brick house.

scary

The forest became dark and ___.

Restore all five words, then write your own sentence.
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CHAPTER TWO THE BEARS' COTTAGE Clues in the Bears' Cottage

Investigate the cottage, read the clues and make an inference like a story detective.

READING · INFERENCE

Clues in the Bears' Cottage

Good readers combine story clues with what they already know.

TEACH · WHAT IS AN INFERENCE?
WHAT THE STORY TELLS ME+WHAT I ALREADY KNOW=MY INFERENCE
🥣

CLUEThe smallest bowl is empty and the spoon is still warm.

→

INFERENCESomeone probably ate the porridge recently.

READ THIS FIRST

The Quiet Cottage

Three bears returned from a walk and stopped at the cottage door. Something felt different. The smallest bowl was empty, and a warm spoon rested beside it. One chair had tipped sideways and the smallest chair had a cracked leg. Upstairs, two beds were neat, but the smallest blanket was rumpled into a heap. A faint trail of muddy footprints led from the bedroom towards the back door. “Someone has been here,” said Papa Bear. Baby Bear listened. From somewhere beyond the garden came the snap of a twig.

WE DO · FIND EVIDENCE

Which clue proves somebody has disturbed the cottage? Tap a strong clue.

Find three clues that show someone has been inside.
YOU TRY · MAKE A PREDICTION
Collect three useful clues, choose the supported feeling, then explain your prediction.
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CHAPTER THREE THE ENCHANTED FOREST Write Your Storybook Adventure

Follow the glowing trail, build a problem and write your own three-part fairy-tale adventure.

WRITING · NARRATIVE

Write Your Storybook Adventure

Your story needs a beginning, a problem and a solution — plus dialogue that sounds like a character speaking.

TEACH · BUILD THE STORY IN THREE PARTS
1BEGINNING

Who is there? Where are they? What is the mood?

2PROBLEM

Something changes, disappears, blocks the path or goes wrong.

3ENDING

Your character makes a choice that solves the problem.

DIALOGUE MODEL“Where did the path go?” Maia whispered.

Speech marks hold the exact words. The speaking verb tells us how the words were said.

WE DO · BUILD AN OPENING

Choose three ingredients and we will build a model opening.

YOU TRY · WRITE THREE SHORT PARAGRAPHS
Complete all three story parts and add two lines of dialogue.
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CHAPTER FOUR THE PICTURE WORKSHOP Storybook Geometry

Repair the illustrations with fractions, translation, reflection, rotation and halves.

MATHS · FRACTIONS + TRANSFORMATIONS

Storybook Geometry

The illustrations have slipped out of place. Repair all five picture spells.

1
STORY FRACTIONSTwo of eight panels show the wolf. Tap the wolf panels.
2 out of 8 can also be simplified.
2
SLIDE THE COTTAGEMove the cottage without turning or flipping it.
🏠
Slide the cottage, then name the transformation.
3
MAGIC MIRRORChoose the picture that is reflected across the mirror line.
A reflection flips across a mirror line.
4
TURN THE KEYGive the key one quarter-turn clockwise.
🗝️
A quarter-turn is 90 degrees.
5
FAIRY LIGHTSHalf of 12 stars need to glow. Tap the correct number.
How many is half of 12?
0 / 5 picture spells repaired

Complete every spell to restore the Storybook Geometry page.

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CHAPTER FIVE THE MISSING ENDING Rescue the Missing Ending

Build all six story panels so the Great Storybook can reach its ending.

APPLIED · SEQUENCING + VISUAL STORYTELLING

Rescue the Missing Ending

The last page has disappeared. Build exactly six panels so another reader can follow the adventure.

TEACH · A STORYBOARD IS A STORY IN PICTURES

Each panel moves the action forward. Captions, dialogue, size, position and close-ups help the audience know what matters.

WORLD→PORTAL→ENTER→PROBLEM→SOLUTION→ENDING
CHOOSE YOUR STORY WORLD
Choose a world to set the mood.
1✦
ORDINARY WORLDWhere does your character begin?
2✦
PORTAL APPEARSWhat strange or magical thing appears?
3✦
ENTER THE STORYHow does your character step into the fairy-tale world?
4✦
THE PROBLEMWhat goes wrong?
5✦
THE SOLUTIONWhat clever choice solves the problem?
6✦
THE ENDINGHow does the adventure finish?
EXPLAIN ONE VISUAL CHOICE

Which tool would help the audience notice the most important moment?

Choose a world, fill all six panels and explain one visual choice.
GAME BREAK

Play the challenge and follow the instructions inside the game. Complete at least one challenge successfully to finish this Game Break.

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CHAPTER SIX THE QUICK-DRAW STUDIO Quick Draw: Storybook Sprint

Open a surprise drawing challenge and sketch it before the storybook timer runs out.

GAME · CREATIVITY

Quick Draw: Storybook Sprint

Open the book, reveal a surprise prompt, then draw it before the timer reaches zero.

YOUR CHALLENGEOpen the storybook to begin.
00:30
Open a surprise storybook challenge

The drawing page stays closed until you are ready. Open a challenge, then sketch before the 30-second timer reaches zero.

Start a challenge, draw at least one mark, then finish your page.

Week 6 Check In

07 · Clubhouse

This part is about your own learning. There are no right or wrong feelings.

WHAT AM I LEARNING?

Reflect on the week's learning using the standard Year 4 Check In.

YOUR MISSION

Use the standard Year 4 Check In exactly as normal: choose Mostly by myself / Some help / Another go and write one thing you understand better now.

Need help? See the steps
TEACH · LEARN THE IDEA

Choose what feels true for you, then write one thing you understand better now.

  1. STEP 1Choose how the week felt.
  2. STEP 2Write one thing you understand better now.

How did this week feel?

There are no right or wrong answers. Choose what feels true for you.

YEAR 4 HOMEWORK CLUB

Your Year 4 progress

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Recommended next: Term 1, Week 1 →