ICONIC GAMESYEAR 4
TERM 4Imagine. Create. Shape the Future.
Year 4 technology and imagination artwork for the final term

YEAR 4 · TERM 4

IMAGINE.
CREATE.
SHAPE THE FUTURE.

Use everything you have built across Year 4 to solve problems, make things, test ideas and create what comes next.

START WEEK 1 →

TERM 4 · 7 WEEKLY ADVENTURES

Choose your Term 4 adventure.

Work through the term week by week, or revisit any adventure whenever you need it.

0OF 7
WEEKS DONE
Young goldfield explorers panning for gold beside a mine and treasure vault at sunset. 01 READY

WEEK 1 · Gold, Money & Smart Choices

Gold Rush: Strike It Rich!

Explore a fictional gold town, make smart money choices, solve trading-post maths and decide what to spend or save. ENTER WEEK 1 →
Year 4 learners entering a cinematic Aotearoa-inspired Time Machine headquarters with a glowing temporal energy core. 02 READY

WEEK 2 · Logic, Sequences & Debugging

Time Machine: Break the Code

Repair a time machine by cracking sequences, following precise instructions, spotting bugs and fixing coded routes. ENTER WEEK 2 →
Four Year 4 learners entering a futuristic Aotearoa Beat Lab with seven music stations waiting to be powered. 03 READY

WEEK 3 · Sound, Rhythm & Patterns

DJ Bounce: Beat Lab

Build beats, read a DJ set, explore sound words and use fractions and repeating patterns to create a mix. ENTER WEEK 3 →
Young rangers entering a lush Aotearoa wildlife reserve through native bush with birds, a gecko, a ranger lookout and distant maunga. 04 READY

WEEK 4 · Wildlife, Habitats & Biodiversity

Wild Aotearoa: Ranger Rescue

Become a wildlife ranger, classify living things, read field evidence, analyse sightings and help restore a habitat. ENTER WEEK 4 →
A cinematic neon Game Master design studio filled with prototype game boards, screens, dice, tokens and cyan-green arcade light. 05 READY

WEEK 5 · Game Design, Rules, Number & Chance

Level Up: Game Master

Create a game world, read a quest brief, write playable rules, build the scoring system, test chance and improve your game. ENTER WEEK 5 →
An enchanted storybook library opening into fairy-tale worlds with cottage houses, a bears woodland home, an enchanted forest and a distant magical kingdom. 06 READY

WEEK 6 · Fairy Tales, Storytelling & Visual Worlds

The Storybook Portal

Restore a magical storybook through precise words, reading clues, fairy-tale writing, geometry, storyboarding and a Quick Draw finale. ENTER WEEK 6 →
Two Year 4 learners activating a glowing Memory Core above a spectacular hopeful future Aotearoa city. 07 READY

WEEK 7 · Identity, Evidence & Future Technology

Memory Shift: The Identity Protocol

Restore the Identity Network through precise vocabulary, evidence-based inference, informative writing, number reasoning, purposeful design and Memory Run. ENTER WEEK 7 →
Aotearoa Clubhouse landscape for the final Year 4 quest

TERM QUEST

The Future Blueprint

Bring your Year 4 literacy, maths, evidence and design skills together in one final challenge before your Year 4 reflection.

ENTER FINAL QUEST → YEAR 4 REFLECTION →

TERM 4 · KEEP EXPLORING

Library & Extras

Your weekly work comes first. These extras are always here when you want to read, cook, explore hauora or tell us what you think.

YEAR 4 HOMEWORK CLUB

Your Year 4 progress

Your work saves on this device.

Recommended next: Term 1, Week 1 →