ICONIC GAMESYEAR 5
TERM 2 · WEEK 6Build Your Dream Home

TERM 2 · WEEK 6

Build Your Dream Home

Seven missions. One dream home.

Design it. Plan it. Solve it. This week you’re the builder! Complete 7 fun missions to create your own amazing dream home.

LET’S BUILD! →
0 / 7 missions complete

ENGLISH

Sentence Builder: How, When & Where

01 · Builder Workshop

Let’s investigate the words for Build Your Dream Home. Look for what changes, then explain what you notice.

WHAT AM I LEARNING?

I can build complex sentences that show clear relationships between ideas.

YOUR MISSION

Which sentence best shows a reason?

TEACH · LEARN THE IDEA

A complex sentence links a main idea with a dependent idea. Conjunctions such as although, because, while, unless and therefore help readers see cause, contrast, time and condition.

  1. STEP 1Read or tap each word.
  2. STEP 2Look closely at the word part the mission is teaching.
  3. STEP 3Sort, build or compare the words.
  4. STEP 4Explain the pattern in your own words.
UNJUMBLE THE INSTRUCTION

Make the sentence stronger

The builder mixed up the instruction. Tap the blocks in the correct order to rebuild the sentence, then write an instruction of your own using a detail that tells how, when or where.

BUILDER CHALLENGE Unjumble the word blocks.
0 / 10 blocks
Your sentence will build here…
Read all the blocks first. Then tap them in the order that makes the clearest builder instruction.
HOW carefully · with strong rope WHEN after lunch · before the rain WHERE beside the pool · near the garden
YEAR 5 DEEP DIVE · REQUIRED Complete this deeper Year 5 mahi as part of the mission — not as an optional extra.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

CHECK THE CORE IDEA

Which sentence best shows a reason?

Complete this final Year 5 application when you are ready.

ENGLISH

My Dream Home Story

02 · Story Studio

YOUR WRITING JOB: Explain how two design features make the home work better for its users. Use measurements or plan evidence.

WHAT AM I LEARNING?

I can write a precise technical description or set of rules.

YOUR MISSION

Explain how two design features make the home work better for its users. Use measurements or plan evidence.

TEACH · LEARN THE IDEA

Technical writing prioritises clarity, consistency and exact terms. Define parts, explain functions and remove wording that could be interpreted in more than one way.

  1. STEP 1Introduce what you are writing about.
  2. STEP 2Give your first important idea.
  3. STEP 3Add another useful detail, reason or example.
  4. STEP 4Finish so the reader understands your message.
A bright dream home with a pool, treehouse, slide and outdoor spaces to inspire a story.
IMAGINE · WRITE · DRAW

My Dream Home Story

Imagine you are inside your dream home. Who is there? What happens? Write a short story, then draw the home underneath if you want to.

BEGINNINGWho and where?

Introduce who is at the dream home and help us picture where the story begins.

MIDDLEWhat happens?

Add something interesting, surprising, funny or exciting.

ENDINGHow does it finish?

Show what happens at the end so the story feels complete.

OPTIONAL

Draw your dream home

You do not have to draw to finish the mission. This space is here if drawing helps you imagine your story.

Draw here with your finger, stylus or mouse.
YEAR 5 DEEP DIVE · REQUIRED Complete this deeper Year 5 mahi as part of the mission — not as an optional extra.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

YOU TRY

Explain how two design features make the home work better for its users. Use measurements or plan evidence.

Minimum guide: 100 words. Quality matters: make the reasoning, evidence or design decision clear.
□ answers the exact task□ uses specific detail□ ideas are connected□ reread and improved
Complete this final Year 5 application when you are ready.

ENGLISH

Read the Blueprint

03 · Blueprint Desk

Read the Build Your Dream Home information first. Talk the idea through, then answer one small question at a time.

WHAT AM I LEARNING?

I can identify how a text is organised and use its structure to find meaning.

YOUR MISSION

What does the scale note help the reader do?

TEACH · LEARN THE IDEA

Headings, paragraphs, diagrams, captions, sequence words and cause-and-effect structures help readers predict where information will appear.

  1. STEP 1Read once to understand what it is mostly about.
  2. STEP 2Read the question again and find the part that helps.
  3. STEP 3Say your answer aloud using because, then check it against the text.
  4. STEP 4Record a useful clue from the source.
  5. STEP 5Explain what that clue tells you.
Children studying a large dream-home blueprint together in a bright Aotearoa-inspired design studio.
READ · FIND · PROVE IT

Read the Blueprint

Learn how a plan works, then use labels and location words to prove where each space sits.

TEACH · HOW TO READ A BLUEPRINT

A blueprint or floor plan is a bird’s-eye view — as if you are looking down from above. Room labels tell you what each space is. A north arrow gives direction. Location words such as next to, beside, closest to, opposite and opens onto explain how spaces connect.

  1. Find the label. Identify the room or outdoor space.
  2. Notice its position. Look at what touches it or sits nearby.
  3. Prove your answer. Use a label or location detail from the plan or notes.
Visual examples of next to, beside, closest to, opposite, opens onto and north on a plan.

BLUEPRINT NOTES

The plan shows a 9 m by 7 m living area, a 4 m by 3 m studio and doors marked with swing arcs. Windows are shown with breaks in the wall line. A scale note states that 1 cm on the plan represents 1 m in the room.

YEAR 5 DEEP DIVE · REQUIRED Complete this deeper Year 5 mahi as part of the mission — not as an optional extra.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

READ FOR EVIDENCE

The plan shows a 9 m by 7 m living area, a 4 m by 3 m studio and doors marked with swing arcs. Windows are shown with breaks in the wall line. A scale note states that 1 cm on the plan represents 1 m in the room.

Fluency check: read the source aloud once at a natural pace, pausing where the punctuation tells you to.

CHECK THE CORE IDEA

What does the scale note help the reader do?

Complete this final Year 5 application when you are ready.

MATHS

Floor Plan Maths

04 · Floor Plan Lab

Work through one maths question at a time. Your answers will be checked before the next mission unlocks.

WHAT AM I LEARNING?

I can solve area and perimeter problems and use measurements in design.

YOUR MISSION

1) Area of 9 m × 7 m 2) Perimeter of 4 m × 3 m

TEACH · LEARN THE IDEA

Perimeter measures distance around a shape; area measures surface covered. Keep the units different: cm for perimeter, cm² for area.

  1. STEP 1Read the question and decide what you need to find.
  2. STEP 2Notice the important numbers and units.
  3. STEP 3Choose a strategy and work it out.
  4. STEP 4Type the answer, then check that it makes sense.
Children using grids, rulers and floor plans to explore area and perimeter in a dream-home maths studio.
MEASURE · BUILD · DISCOVER

Floor Plan Maths

See the idea first, then build it yourself. Change the room and watch area and perimeter respond in different ways.

A 6 metre by 4 metre outdoor space showing area inside and perimeter around the edge.
LOOK

Inside and outside measure different things.

Area measures the square metres inside the room. Perimeter measures the metres around the outside edge.

6 × 4 = 24 m² area6 + 4 + 6 + 4 = 20 m perimeter

NOW YOU TRY

🏠 Design the Outdoor Space

Drag the right wall or bottom wall to resize the room. You can use the − / + buttons too.

1AREA 2PERIMETER 3BOTH 4DISCOVER
CHALLENGE 1 OF 4 · AREA Make the area exactly 20 m².

Move the walls until there are exactly 20 square metres inside.

Each square = 1 m²Tap a tile to check 1 m² · switch the highlight to compare the two ideas
6 m
4 m
YEAR 5 DEEP DIVE · REQUIRED Complete this deeper Year 5 mahi as part of the mission — not as an optional extra.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

CORE YEAR 5 QUESTIONS

Complete this final Year 5 application when you are ready.

MATHS

Dream Home Designer

05 · Design Studio

This is your real-world Build Your Dream Home challenge. Work out what the problem asks you to find or make.

WHAT AM I LEARNING?

I can design, test and improve an idea against criteria.

YOUR MISSION

Choose one room to improve. State a measurable criterion, describe your change and explain how you would test whether it works.

TEACH · LEARN THE IDEA

Design is iterative. Create a first solution, test it against clear criteria, identify a weakness and make an improvement.

  1. STEP 1Read the whole challenge once.
  2. STEP 2Find the numbers, facts or rules you need.
  3. STEP 3Choose a useful strategy.
  4. STEP 4Show your solution clearly enough that someone else could follow it.
Children using rulers, plans and design notes to plan a dream home.
CREATE · CALCULATE · JUSTIFY

Dream Home Designer

Make the maths work, choose a house style, then build a property by placing up to three dream features.

TEACH · TEST THE MATHS FIRST

A good design must satisfy both rules at the same time.

  • Area is the space inside the home footprint. It must be at least 20 m².
  • Perimeter is the distance around the outside. It must be 22 m or less.
  • Example: 5 m × 4 m → area 20 m², perimeter 18 m. It works.
  • If either rule fails, change a side and calculate again.
House Design A meets both maths rules while House Design B does not.
DESIGN RULES Area: at least 20 m² Perimeter: no more than 22 m
1 · Choose your home size

Adjust the side lengths until both maths rules are green.

Area: 24 m² ✓ Perimeter: 20 m ✓
Great starting plan — this footprint meets both rules.
2 · Choose your house

Choose the home style that will sit in the centre of your property.

3 · Choose up to three special features

Tap a feature to add it, then drag it anywhere on your property. You can place each feature exactly where you want it.

Choose up to three features.
4 · DESIGN YOUR PROPERTY

Move your features around the yard.

Press and drag each selected feature anywhere around the property. Lift your finger when you are happy with its position.

0 / 3 features
BACK YARD
FRONT YARD
YOUR HOME 6 m × 4 m 24 m²
Your yard is ready. Choose a feature above to add it.
AREA24 m² ✓ PERIMETER20 m ✓ HOUSEModern home FEATURESNone yet
Choose a house and features, then design your property.
YEAR 5 DEEP DIVE · REQUIRED Complete this deeper Year 5 mahi as part of the mission — not as an optional extra.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

YOU TRY

Choose one room to improve. State a measurable criterion, describe your change and explain how you would test whether it works.

Minimum guide: 70 words. Quality matters: make the reasoning, evidence or design decision clear.
□ answers the exact task□ uses specific detail□ ideas are connected□ reread and improved
Complete this final Year 5 application when you are ready.

MATHS

Dream Home Puzzle

06 · Puzzle Arcade
PUZZLE CHALLENGE

Rebuild the Dream Home picture. Choose Easy, Medium or Hard, then place every piece in the correct position to complete the puzzle.

ICONIC ARCADE · TERM 2 · WEEK 6

Dream Home Puzzle

Play first · themed challenge · touch friendly
DREAM HOME PUZZLE Choose your challenge, then rebuild the dream home.
PIECES0/12
STATUSBUILD IT
CHOOSE YOUR LEVEL Easy · Guided Puzzle 12 pieces with the picture showing underneath.
HOW TO PLAY Drag: move a picture piece onto the matching space. Or tap: tap a piece, then tap the space where you think it belongs.
REFERENCE PICTURE
Completed dream home puzzle reference
Use this picture if you need help working out where pieces belong.
YOUR PIECES Find where each piece belongs. Correct pieces lock into place.
Choose a piece and find its matching space.
Choose a challenge to begin.
YEAR 5 DEEP DIVE · REQUIRED Finish the game, then prove the learning in the final rounds.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

YEAR 5 GAME CHECK

Finish the game first, then use the learning from this week to clear these three final rounds.

9 × 7 area?
Perimeter 4 by 3?
Scale 1 cm : 1 m means 5 cm represents…
Complete this final Year 5 application when you are ready.

Week 6 Check In

07 · Clubhouse

This part is about your own learning. There are no right or wrong feelings.

WHAT AM I LEARNING?

Reflect on independence, challenge level and the next useful Year 5 practice step.

YOUR MISSION

Which measurement changed your design decision most?

TEACH · LEARN THE IDEA

Choose what feels true for you, then write one thing you understand better now.

  1. STEP 1Choose how the week felt.
  2. STEP 2Write one thing you understand better now.

Week 6 Check In

You designed, measured, read, explained and built. Think about the learning behind your dream home.

YEAR 5 HOMEWORK CLUB

Your Year 5 progress

Your work saves on this device.

Continue Term 1, Week 1 →