Introduce who is at the dream home and help us picture where the story begins.
TERM 2 · WEEK 6
Build Your Dream Home
Seven missions. One dream home.
Design it. Plan it. Solve it. This week you’re the builder! Complete 7 fun missions to create your own amazing dream home.
LET’S BUILD! →ENGLISH
Sentence Builder: How, When & Where
01 · Builder WorkshopLet’s investigate the words for Build Your Dream Home. Look for what changes, then explain what you notice.
WHAT AM I LEARNING?
I can build complex sentences that show clear relationships between ideas.
Which sentence best shows a reason?
A complex sentence links a main idea with a dependent idea. Conjunctions such as although, because, while, unless and therefore help readers see cause, contrast, time and condition.
- STEP 1Read or tap each word.
- STEP 2Look closely at the word part the mission is teaching.
- STEP 3Sort, build or compare the words.
- STEP 4Explain the pattern in your own words.
Make the sentence stronger
The builder mixed up the instruction. Tap the blocks in the correct order to rebuild the sentence, then write an instruction of your own using a detail that tells how, when or where.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
CHECK THE CORE IDEA
Which sentence best shows a reason?
ENGLISH
My Dream Home Story
02 · Story StudioYOUR WRITING JOB: Explain how two design features make the home work better for its users. Use measurements or plan evidence.
WHAT AM I LEARNING?
I can write a precise technical description or set of rules.
Explain how two design features make the home work better for its users. Use measurements or plan evidence.
Technical writing prioritises clarity, consistency and exact terms. Define parts, explain functions and remove wording that could be interpreted in more than one way.
- STEP 1Introduce what you are writing about.
- STEP 2Give your first important idea.
- STEP 3Add another useful detail, reason or example.
- STEP 4Finish so the reader understands your message.
My Dream Home Story
Imagine you are inside your dream home. Who is there? What happens? Write a short story, then draw the home underneath if you want to.
Add something interesting, surprising, funny or exciting.
Show what happens at the end so the story feels complete.
Draw your dream home
You do not have to draw to finish the mission. This space is here if drawing helps you imagine your story.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
YOU TRY
Explain how two design features make the home work better for its users. Use measurements or plan evidence.
Minimum guide: 100 words. Quality matters: make the reasoning, evidence or design decision clear.ENGLISH
Read the Blueprint
03 · Blueprint DeskRead the Build Your Dream Home information first. Talk the idea through, then answer one small question at a time.
WHAT AM I LEARNING?
I can identify how a text is organised and use its structure to find meaning.
What does the scale note help the reader do?
Headings, paragraphs, diagrams, captions, sequence words and cause-and-effect structures help readers predict where information will appear.
- STEP 1Read once to understand what it is mostly about.
- STEP 2Read the question again and find the part that helps.
- STEP 3Say your answer aloud using because, then check it against the text.
- STEP 4Record a useful clue from the source.
- STEP 5Explain what that clue tells you.
Read the Blueprint
Learn how a plan works, then use labels and location words to prove where each space sits.
A blueprint or floor plan is a bird’s-eye view — as if you are looking down from above. Room labels tell you what each space is. A north arrow gives direction. Location words such as next to, beside, closest to, opposite and opens onto explain how spaces connect.
- Find the label. Identify the room or outdoor space.
- Notice its position. Look at what touches it or sits nearby.
- Prove your answer. Use a label or location detail from the plan or notes.
BLUEPRINT NOTES
The plan shows a 9 m by 7 m living area, a 4 m by 3 m studio and doors marked with swing arcs. Windows are shown with breaks in the wall line. A scale note states that 1 cm on the plan represents 1 m in the room.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
The plan shows a 9 m by 7 m living area, a 4 m by 3 m studio and doors marked with swing arcs. Windows are shown with breaks in the wall line. A scale note states that 1 cm on the plan represents 1 m in the room.
Fluency check: read the source aloud once at a natural pace, pausing where the punctuation tells you to.CHECK THE CORE IDEA
What does the scale note help the reader do?
MATHS
Floor Plan Maths
04 · Floor Plan LabWork through one maths question at a time. Your answers will be checked before the next mission unlocks.
WHAT AM I LEARNING?
I can solve area and perimeter problems and use measurements in design.
1) Area of 9 m × 7 m 2) Perimeter of 4 m × 3 m
Perimeter measures distance around a shape; area measures surface covered. Keep the units different: cm for perimeter, cm² for area.
- STEP 1Read the question and decide what you need to find.
- STEP 2Notice the important numbers and units.
- STEP 3Choose a strategy and work it out.
- STEP 4Type the answer, then check that it makes sense.
Floor Plan Maths
See the idea first, then build it yourself. Change the room and watch area and perimeter respond in different ways.
Inside and outside measure different things.
Area measures the square metres inside the room. Perimeter measures the metres around the outside edge.
6 × 4 = 24 m² area6 + 4 + 6 + 4 = 20 m perimeter
🏠 Design the Outdoor Space
Drag the right wall or bottom wall to resize the room. You can use the − / + buttons too.
Move the walls until there are exactly 20 square metres inside.
Same area. Different perimeter!
Count the square metres inside.
Measure the distance around the outside.
6 × 4 = 24 m² with perimeter 20 m.
8 × 3 = 24 m² with perimeter 22 m.
The area stayed the same, but changing the shape changed the distance around it.
PRACTISE & SOLVE · Now calculate it yourself
You have built and changed the shapes. Now use what you discovered to solve each question independently.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
CORE YEAR 5 QUESTIONS
MATHS
Dream Home Designer
05 · Design StudioThis is your real-world Build Your Dream Home challenge. Work out what the problem asks you to find or make.
WHAT AM I LEARNING?
I can design, test and improve an idea against criteria.
Choose one room to improve. State a measurable criterion, describe your change and explain how you would test whether it works.
Design is iterative. Create a first solution, test it against clear criteria, identify a weakness and make an improvement.
- STEP 1Read the whole challenge once.
- STEP 2Find the numbers, facts or rules you need.
- STEP 3Choose a useful strategy.
- STEP 4Show your solution clearly enough that someone else could follow it.
Dream Home Designer
Make the maths work, choose a house style, then build a property by placing up to three dream features.
A good design must satisfy both rules at the same time.
- Area is the space inside the home footprint. It must be at least 20 m².
- Perimeter is the distance around the outside. It must be 22 m or less.
- Example: 5 m × 4 m → area 20 m², perimeter 18 m. It works.
- If either rule fails, change a side and calculate again.
Move your features around the yard.
Press and drag each selected feature anywhere around the property. Lift your finger when you are happy with its position.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
YOU TRY
Choose one room to improve. State a measurable criterion, describe your change and explain how you would test whether it works.
Minimum guide: 70 words. Quality matters: make the reasoning, evidence or design decision clear.MATHS
Dream Home Puzzle
06 · Puzzle ArcadeRebuild the Dream Home picture. Choose Easy, Medium or Hard, then place every piece in the correct position to complete the puzzle.
ICONIC ARCADE · TERM 2 · WEEK 6
Dream Home Puzzle
Play first · themed challenge · touch friendly
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
YEAR 5 GAME CHECK
Finish the game first, then use the learning from this week to clear these three final rounds.
Week 6 Check In
07 · ClubhouseThis part is about your own learning. There are no right or wrong feelings.
WHAT AM I LEARNING?
Reflect on independence, challenge level and the next useful Year 5 practice step.
Which measurement changed your design decision most?
Choose what feels true for you, then write one thing you understand better now.
- STEP 1Choose how the week felt.
- STEP 2Write one thing you understand better now.
Week 6 Check In
You designed, measured, read, explained and built. Think about the learning behind your dream home.
Bedroom
Bathroom
Kitchen
Living room
Deck
Garage
Garden
Pool