Build a word that means write something again.
re- means again. Rewrite means write something again.
TERM 4 · WEEK 2
The timeline has fractured. Repair the word circuits, start-up log, program, code chamber and robot route — then recover the Time Code.
ENGLISH
The Time Machine is misreading command words. Learn how a prefix changes a base word, then use that meaning to repair real instructions.
I can use meaningful word parts to work out unfamiliar words.
In ‘reconfigure’, re- most nearly means…
Prefixes, suffixes and base words carry meaning. Break a longer word into parts, say what each part contributes, then confirm the meaning using the sentence around it.
A prefix is a word part added to the front of a base word. The prefix changes the meaning, while the base word carries the main idea.
Build a word that means write something again.
re- means again. Rewrite means write something again.
Build a word that means play something again.
re- means again. Replay means play something again.
Build a word that means do something again.
re- means again. Redo means do something again.
Build a word that means reverse a lock so it opens.
un- can reverse an action. Unlock means reverse the lock so something can open.
Build a word that means have a different opinion.
dis- can mean not or the opposite. Disagree means not agree.
Build a word that means break a connection.
dis- can mean apart or the opposite. Disconnect means break a connection.
Each correct prefix + base word stays here as you build it.
The destination code is wrong. Which instruction uses a prefix word correctly?
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
In ‘reconfigure’, re- most nearly means…
ENGLISH · TECHNOLOGY
The Time Machine stopped during start-up. Read the fault log, find the bug, repair the order, then prove how you knew.
I can read instructions, timetables and constraints accurately.
Which event should be checked first?
Functional texts often hide important details in headings, times, quantities and conditions. Read all constraints before deciding what to do.
The Time Machine tried to launch — but it stopped. Something happened in the wrong order. Read what happened, work out the bug, then rebuild the start-up sequence and test your repair.
Read from top to bottom. The machine tells you exactly where it failed.
The red ERROR line is the clue. What happened just before it?
Choose the explanation that matches the fault log.
The cards begin in the same broken order as the fault log. Move them until everything that must happen before START is above it.
Choose the evidence from the fault log that proves why START had to move.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
09:14 — power core stable. 09:17 — navigation code updated. 09:18 — portal test begins. 09:19 — timeline fault detected. 09:22 — system rolls back to the previous navigation code. Engineers must identify which change happened immediately before the fault.
Fluency check: read the source aloud once at a natural pace, pausing where the punctuation tells you to.Which event should be checked first?
ENGLISH · TECHNOLOGY
Program the Time Machine in two stages: build and test a working algorithm, then explain the final algorithm independently in your own words.
I can write a precise technical description or set of rules.
Write a precise five-step recovery algorithm. Include a test step and a condition for what to do if the fault remains.
Technical writing prioritises clarity, consistency and exact terms. Define parts, explain functions and remove wording that could be interpreted in more than one way.
A scanner flashes red when its cable is loose. A complete conditional instruction needs both the condition and the action.
1 · CHOOSE A DESTINATIONYour destination is a creative choice. The safety sequence still needs to work.
2 · BUILD A 6–8 STEP ALGORITHMTap commands in the order the machine should follow them. Optional checks can be added, but START must only happen when the machine is ready.
YOUR PROGRAM
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
Write a precise five-step recovery algorithm. Include a test step and a condition for what to do if the fault remains.
Minimum guide: 120 words. Quality matters: make the reasoning, evidence or design decision clear.MATHS
Four different maths ideas control the Time Machine. Learn one strategy, solve one lock, then move to the next.
I can find unknown values and explain equality in number sentences.
1) 5 × □ + 7 = 42 2) Sequence 12,19,26,33 next
The equals sign means both sides have the same value. Use inverse operations and known facts to find an unknown.
The four locks use different Year 4 maths ideas. Each lock shows a different worked example first. The example is not the answer to your lock.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
TECHNOLOGY · MATHS
This is a real debugging job. Run the broken robot program before changing it so you can observe where the failure actually happens.
I can design, test and improve an idea against criteria.
Explain how you would isolate the fault, test one change at a time and decide whether to keep or reverse a fix.
Design is iterative. Create a first solution, test it against clear criteria, identify a weakness and make an improvement.
A practice rover should reach a star, but it stops at a wall. We do not guess a new program first. We run it, observe the first failure, look backwards for the instruction that caused it, change one thing, then run again.


1 · RUN THE BROKEN PROGRAMWatch where the robot actually goes. After the first failed run, the editing controls will unlock.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
Explain how you would isolate the fault, test one change at a time and decide whether to keep or reverse a fix.
Minimum guide: 90 words. Quality matters: make the reasoning, evidence or design decision clear.MATHS
Recover four Time Codes by navigating the grid, solving elapsed time, turning the beacon and completing the pulse pattern. Each recovered code powers the Temporal Vault. Unlock it when all four are online.
Recover three coordinate fragments and the final pulse code. Then unlock the Temporal Vault.
Your marker begins at B4. Move north two squares. The fragment is hidden at the coordinate you reach.
The signal began at 9:35 and travelled for 45 minutes. Move the dial to the arrival time.
The beacon faces east. Make one quarter-turn anticlockwise.
The chest is broadcasting 4, 8, 12, 16, ?. Choose the next pulse.
B2 · 10:20 · NORTH · 20. Press the centre lock to return the code fragments to the machine.
You navigated, calculated, turned and recognised a pattern to recover the code.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
Finish the game first, then use the learning from this week to clear these three final rounds.
Think back over how you used sequence, evidence and debugging this week.
Reflect on independence, challenge level and the next useful Year 5 practice step.
What did you learn from testing one change at a time?
Reflection helps you notice which strategies you can now use independently and which ones need another try.
There are no right or wrong answers. Choose what feels true for you.
Everyone learns differently. Choose anything that helps you. You can change these anytime.
Need something later? Tap your Homework Club buddy. Help is for everyone.