Sunrise Beat — 90 BPM, medium volume.
City Jump — 110 BPM, louder chorus.
Sky Run — 125 BPM, fastest track.
Before Sky Run, lower the volume for 8 beats, then build it back up. The set begins steadily and finishes with the highest-energy track.
TERM 4 · WEEK 3
Build the vocabulary. Read the set. Write the brief. Solve the beat maths. Create your mix. Then power up Beat Match.
ENGLISH · THE ARTS
Let’s investigate the words for DJ Bounce: Beat Lab. Look for what changes, then explain what you notice.
I can recognise and create figurative language for effect.
‘The bass punched through the room’ is an example of…
Simile, metaphor, personification and sound devices can create imagery, mood and emphasis. Effective figurative language supports meaning rather than replacing it.

Tempo is speed. Volume is loudness. Vibration is back-and-forth movement that can make sound. Rhythm is the arrangement of sounds and silences. A pattern follows a rule. Repeat means do it again.
Tap a studio control to see what that sound word changes.
Tap a word, then tap the matching clue.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
‘The bass punched through the room’ is an example of…
ENGLISH · THE ARTS
Read the DJ Bounce: Beat Lab information first. Talk the idea through, then answer one small question at a time.
I can read instructions, timetables and constraints accurately.
How many minutes remain after the three tracks and transitions?
Functional texts often hide important details in headings, times, quantities and conditions. Read all constraints before deciding what to do.

Look for sequence words, track details and changes in tempo or volume. Evidence is the exact detail in the plan that proves your answer.
Sunrise Beat — 90 BPM, medium volume.
City Jump — 110 BPM, louder chorus.
Sky Run — 125 BPM, fastest track.
Before Sky Run, lower the volume for 8 beats, then build it back up. The set begins steadily and finishes with the highest-energy track.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
The set lasts 32 minutes. Track A runs for 6 minutes, Track B for 7 minutes and Track C for 5 minutes. Two 2-minute transitions are planned. The remaining time is reserved for the finale and audience interaction.
Fluency check: read the source aloud once at a natural pace, pausing where the punctuation tells you to.How many minutes remain after the three tracks and transitions?
ENGLISH · THE ARTS
YOUR WRITING JOB: Write a producer brief for an 8-minute finale. Include audience, mood, two sound choices and one measurable timing constraint.
I can write a design brief with purpose, users, criteria and constraints.
Write a producer brief for an 8-minute finale. Include audience, mood, two sound choices and one measurable timing constraint.
A design brief explains who the design is for, what it must achieve and the limits it must work within. Criteria should be observable or testable.

Choose an audience, venue, mood and sound. Then write two short paragraphs. Use because, so or for example to explain at least two choices.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
Write a producer brief for an 8-minute finale. Include audience, mood, two sound choices and one measurable timing constraint.
Minimum guide: 120 words. Quality matters: make the reasoning, evidence or design decision clear.MATHS · THE ARTS
Work through one maths question at a time. Your answers will be checked before the next mission unlocks.
I can compare and connect fractions, decimals and percentages in familiar contexts.
1) 6/8 as a decimal 2) 25% of 16 beats
Fractions, decimals and percentages are different representations of the same quantity. Use benchmark values such as 0, 1/2 and 1 to compare.

If 4 of 8 equal beats are active, the fraction is 4/8. That is the same amount as 1/2.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
THE ARTS
This is your real-world DJ Bounce: Beat Lab challenge. Work out what the problem asks you to find or make.
I can design, test and improve an idea against criteria.
Describe a 16-beat pattern using at least two repeated sections. Explain how you would change one section to create contrast.
Design is iterative. Create a first solution, test it against clear criteria, identify a weakness and make an improvement.

Use at least two sound rows. Tap once for a normal beat, tap again for a stronger beat, and tap a third time to turn it off.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
Describe a 16-beat pattern using at least two repeated sections. Explain how you would change one section to create contrast.
Minimum guide: 90 words. Quality matters: make the reasoning, evidence or design decision clear.MATHS · THE ARTS
Match equivalent fractions that light the same amount of an eight-beat bar. Wrong matches are safe — compare the amounts, reconnect the cards and keep going.

Match the fractions that would light the same amount of an eight-beat bar. Wrong matches are safe — compare the parts and try again.
Your fraction matches completed the final circuit.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
Finish the game first, then use the learning from this week to clear these three final rounds.
This part is about your own learning. There are no right or wrong feelings.
Reflect on independence, challenge level and the next useful Year 5 practice step.
How did a maths pattern help you make a creative decision?
Choose what feels true for you, then write one thing you understand better now.
There are no right or wrong answers. Choose what feels true for you.
Everyone learns differently. Choose anything that helps you. You can change these anytime.
Need something later? Tap your Homework Club buddy. Help is for everyone.