ICONIC GAMESYEAR 5
TERM 4 · WEEK 7Memory Shift: The Identity Protocol

TERM 4 · WEEK 7

Memory Shift: The Identity Protocol

Two Year 5 learners activating a glowing Memory Core above a spectacular hopeful future Aotearoa city.

The Identity Network is scrambled. Decode the words, follow the evidence, solve the transfer maths, build a mission avatar and carry Core 07 safely home.

0 / 7 missions complete
Two Year 5 learners decoding glowing symbol tiles together inside a futuristic Aotearoa identity archive word lab.

ENGLISH

Memory Decoder

01 · Identity Archive
WHAT AM I LEARNING?

I am learning to work out and use precise vocabulary about identity, memory and evidence.

TEACH · WORDS CARRY PRECISE MEANINGS

A strong reader does not just recognise a word — they connect it to its meaning and use it in context. Some words also contain useful parts: recognise connects to recognition, and transfer means moving something from one place to another.

WE DO · ONE TOGETHER

The archive says, “The motor sound is evidence that something needs checking.” Evidence is information that supports an idea. So the sentence gives us a clue to the word's meaning.

YOU TRY · DECODE ALL SIX WORDS
Match the meanings first, then write your own sentence.
YEAR 5 DEEP DIVE · REQUIRED Complete this deeper Year 5 mahi as part of the mission — not as an optional extra.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

CHECK THE CORE IDEA

Which word is most neutral for information that has not yet been confirmed?

Complete this final Year 5 application when you are ready.
Three Year 5 learners comparing holographic profiles, field notes and visual evidence inside a futuristic investigation archive.

ENGLISH · MATHS

The Missing Identity

02 · Evidence Vault
WHAT AM I LEARNING?

I am learning to make an inference and prove it with relevant evidence from a text.

TEACH · CLUE + WHAT YOU KNOW = INFERENCE

Explicit information is stated directly. An inference is a sensible conclusion you make by connecting clues. A strong inference usually needs more than one clue.

WE DO · ONE TOGETHER

If a profile says “repairs underwater robots” and a memory says “I fixed machines below the harbour”, those details connect. One clue helps; two or more matching clues make the conclusion stronger.

IDENTITY ARCHIVE · INCIDENT FILE 07

Memory Core 07 was recovered after a network fault. Its name field is missing, but four memory fragments remain.

  1. A: “I repaired small survey machines that travelled below the harbour.”
  2. B: “I could recognise the low hum of a motor that needed attention.”
  3. C: “I kept repair notes in a blue waterproof notebook.”
  4. D: “One of my favourite sights was rays gliding beneath the pier.”
SELECT AT LEAST TWO CLUES THAT SUPPORT YOUR CHOICE
Choose the best profile, then prove it with evidence.
YEAR 5 DEEP DIVE · REQUIRED Complete this deeper Year 5 mahi as part of the mission — not as an optional extra.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

READ FOR EVIDENCE

Profile A lists a preference for quiet work, a history of engineering tasks and a high score on spatial puzzles. A mission log shows the same person also volunteered to lead a group repair when the team was stuck. Neither source alone gives a complete picture of how the person works.

Fluency check: read the source aloud once at a natural pace, pausing where the punctuation tells you to.

CHECK THE CORE IDEA

Best synthesis?

Complete this final Year 5 application when you are ready.
Two Year 5 learners creating a fictional identity profile with a notebook, picture cards and holographic planning tools.

ENGLISH

Identity File

03 · Profile Studio
WHAT AM I LEARNING?

I am learning to organise information into clear paragraphs for a specific purpose.

TEACH · BUILD AN INFORMATIVE PROFILE

Start with a clear topic sentence. Group related details together. Use precise words and linking phrases such as also, because or for example. Finish by explaining why the details matter.

WE DO · MODEL PROFILE

Profile 12 is a careful rescue pilot who solves problems calmly. They can read maps and repair small drones. For example, they always check the route before take-off.

They also keep a silver compass from their first training flight. These details would help the archive recognise the same person again.

FICTIONAL ONLYChoose an invented character. Do not add your real name, address or private information.
PARAGRAPH 1 → role + useful skills + habits PARAGRAPH 2 → memorable detail + why it helps identify them
SELF-CHECK□ clear topic□ two paragraphs□ five sentences□ precise details□ linking phrase□ useful ending
Choose a fictional profile, plan the information, then write.
YEAR 5 DEEP DIVE · REQUIRED Complete this deeper Year 5 mahi as part of the mission — not as an optional extra.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

YOU TRY

Write a balanced profile that combines evidence from interests, actions and strengths. Avoid turning one detail into a fixed label.

Minimum guide: 120 words. Quality matters: make the reasoning, evidence or design decision clear.
□ answers the exact task□ uses specific detail□ ideas are connected□ reread and improved
Complete this final Year 5 application when you are ready.
Two Year 5 learners solving a hands-on maths challenge with glowing data cubes, transfer capsules and measured memory chambers.

MATHS

Memory Transfer Lab

04 · Transfer Lab
WHAT AM I LEARNING?

I am learning to use place value, addition, subtraction, multiplication and comparison to solve number problems.

TEACH · READ → CHOOSE → SOLVE → CHECK

First decide what the question is asking. Keep hundreds, tens and ones lined up. For multiplication, use facts you know to build the total. Then estimate or use the inverse operation to check whether your answer is sensible.

WE DO · ONE TOGETHER

A chamber holds 600 units and 240 are used. We need the amount remaining, so subtract: 600 − 240 = 360. Check: 360 + 240 = 600.

Solve all four. Correct answers stay correct while you fix another one.
YEAR 5 DEEP DIVE · REQUIRED Complete this deeper Year 5 mahi as part of the mission — not as an optional extra.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

CORE YEAR 5 QUESTIONS

Complete this final Year 5 application when you are ready.
Two Year 5 learners assembling and testing a friendly mission robot in a futuristic avatar workshop.

MATHS · TECHNOLOGY

Design a Mission Avatar

05 · Avatar Workshop
WHAT AM I LEARNING?

I am learning to design for a purpose, test against a brief and improve a solution.

TEACH · GOOD DESIGNS MATCH THE JOB

A design feature is useful when it helps meet the mission need. Designers choose, test, notice a mismatch, improve one part and test again. The goal is not the fanciest avatar — it is the best fit for the job.

WE DO · THINK LIKE A DESIGNER

For an underwater inspection, ordinary wheels would struggle. Water thrusters fit the environment better. That is a design decision linked to a constraint.

1 · CHOOSE THE MISSION
2 · MOVEMENT
3 · SENSOR
4 · TOOL
Choose one feature from each system, then test it. Test first. Improve any mismatch. Then justify one choice.
YEAR 5 DEEP DIVE · REQUIRED Complete this deeper Year 5 mahi as part of the mission — not as an optional extra.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

YOU TRY

Design an avatar for a specific mission role. Give three criteria, one constraint and explain how the design reflects evidence about the user rather than stereotypes.

Minimum guide: 90 words. Quality matters: make the reasoning, evidence or design decision clear.
□ answers the exact task□ uses specific detail□ ideas are connected□ reread and improved
Complete this final Year 5 application when you are ready.
Year 5 learners racing across glowing futuristic checkpoints while carrying a Memory Core through the final Memory Run.

MATHS

Memory Run

06 · Network Run
MEMORY RUN BRIEFING

Carry Core 07 through four network gates. Each gate checks a skill from this week. Wrong answers are safe — use the hint and try again until the core reaches the vault.

MEMORY RUN · SHIFT MODE

Carry Core 07 through four future-Aotearoa zones. Move through the level, jump broken pathways, collect 12 Memory Fragments and SHIFT into the right mission mode when the route needs a special ability.

HOW TO PLAY

Move. Jump. Shift. Restore.

The game tells you what the path needs. There are no lives to lose — if you miss a jump, you restart from the safe point and try again.

1Choose your runnerGirl or boy — your runner stays consistent in every mode.
2Move through the levelPhone/tablet: hold ◀ or ▶. Computer: A/D or arrow keys.
3Jump + collectAt the glowing JUMP sign, tap JUMP once. The game gives you a little forward boost so you land safely. Computer: Space/↑.
4SHIFT when promptedTap Scanner, Climber or Power. If you are beside the matching obstacle, the ability activates immediately.
STEP 1

Choose your runner

You can replay later with the other character.

YEAR 5 DEEP DIVE · REQUIRED Finish the game, then prove the learning in the final rounds.

Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.

YEAR 5 GAME CHECK

Finish the game first, then use the learning from this week to clear these three final rounds.

25% of 240?
0.6 simplest fraction?
Strong synthesis…
Complete this final Year 5 application when you are ready.

Week 7 Check In

07 · Clubhouse

This part is about your own learning. There are no right or wrong feelings.

WHAT AM I LEARNING?

Reflect on independence, challenge level and the next useful Year 5 practice step.

YOUR MISSION

What Year 5 skill are you most able to explain now, and what evidence from your work shows that?

TEACH · LEARN THE IDEA

Choose what feels true for you, then write one thing you understand better now.

  1. STEP 1Choose how the week felt.
  2. STEP 2Write one thing you understand better now.

How did this week feel?

There are no right or wrong answers. Choose what feels true for you.

YEAR 5 HOMEWORK CLUB

Your Year 5 progress

Your work saves on this device.

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