The wolf ___ towards the straw house.
TERM 4 · WEEK 6
The Storybook Portal
Step through the Storybook Portal. Restore the words, solve the clues, write the adventure, repair the pictures, rescue the ending and finish with a Quick Draw sprint.
Restore the missing story words before the wolf reaches the brick house.
Fairy-Tale Word Magic
Strong words help the reader picture exactly what is happening.
A precise verb tells us how an action happens. Compare these two sentences.
Why is “crept” stronger? It tells us the wolf moved slowly and quietly, so the sentence creates a clearer mood.
The pig looked through the crack in the door. Which word creates the clearest picture?
“Open the door!” the wolf ___.
The little pig ___ through the window.
The pigs built a ___ brick house.
The forest became dark and ___.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
CHECK THE CORE IDEA
‘The forest whispered a warning’ is…
Investigate the cottage, read the clues and make an inference like a story detective.
Clues in the Bears' Cottage
Good readers combine story clues with what they already know.
CLUEThe smallest bowl is empty and the spoon is still warm.
→INFERENCESomeone probably ate the porridge recently.
The Quiet Cottage
Three bears returned from a walk and stopped at the cottage door. Something felt different. The smallest bowl was empty, and a warm spoon rested beside it. One chair had tipped sideways and the smallest chair had a cracked leg. Upstairs, two beds were neat, but the smallest blanket was rumpled into a heap. A faint trail of muddy footprints led from the bedroom towards the back door. “Someone has been here,” said Papa Bear. Baby Bear listened. From somewhere beyond the garden came the snap of a twig.
Which clue proves somebody has disturbed the cottage? Tap a strong clue.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
The cottage door is open. Three bowls are on the table, but only the smallest is still warm. Muddy footprints lead from the back door towards the river, and a torn blue ribbon is caught on a low branch outside.
Fluency check: read the source aloud once at a natural pace, pausing where the punctuation tells you to.CHECK THE CORE IDEA
Which inference is strongest?
Follow the glowing trail, build a problem and write your own three-part fairy-tale adventure.
Write Your Storybook Adventure
Your story needs a beginning, a problem and a solution — plus dialogue that sounds like a character speaking.
Who is there? Where are they? What is the mood?
Something changes, disappears, blocks the path or goes wrong.
Your character makes a choice that solves the problem.
Speech marks hold the exact words. The speaking verb tells us how the words were said.
Choose three ingredients and we will build a model opening.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
YOU TRY
Write a story scene with a clear viewpoint, a problem, at least one piece of figurative language and a change by the end.
Minimum guide: 120 words. Quality matters: make the reasoning, evidence or design decision clear.Repair the illustrations with fractions, translation, reflection, rotation and halves.
Storybook Geometry
The illustrations have slipped out of place. Repair all five picture spells.
Complete every spell to restore the Storybook Geometry page.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
CORE YEAR 5 QUESTIONS
Build all six story panels so the Great Storybook can reach its ending.
Rescue the Missing Ending
The last page has disappeared. Build exactly six panels so another reader can follow the adventure.
Each panel moves the action forward. Captions, dialogue, size, position and close-ups help the audience know what matters.
Which tool would help the audience notice the most important moment?
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
YOU TRY
Choose an ending that resolves the main problem and matches the clues already established. Explain why it fits better than one alternative.
Minimum guide: 90 words. Quality matters: make the reasoning, evidence or design decision clear.Play the challenge and follow the instructions inside the game. Complete at least one challenge successfully to finish this Game Break.
Open a surprise drawing challenge and sketch it before the storybook timer runs out.
Quick Draw: Storybook Sprint
Open the book, reveal a surprise prompt, then draw it before the timer reaches zero.
The drawing page stays closed until you are ready. Open a challenge, then sketch before the 30-second timer reaches zero.
Your drawing has joined the Storybook.
Do the main mission first, then complete this section. It is deliberately more independent than Year 4 and is part of your weekly homework workload.
YEAR 5 GAME CHECK
Finish the game first, then use the learning from this week to clear these three final rounds.
Week 6 Check In
07 · ClubhouseThis part is about your own learning. There are no right or wrong feelings.
WHAT AM I LEARNING?
Reflect on independence, challenge level and the next useful Year 5 practice step.
Which earlier clue did you use to make your ending feel earned?
Choose what feels true for you, then write one thing you understand better now.
- STEP 1Choose how the week felt.
- STEP 2Write one thing you understand better now.
How did this week feel?
There are no right or wrong answers. Choose what feels true for you.
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