ICONIC GAMESYEAR 4
TERM 2 · QUESTAdventure Day Plan

TERM 2 QUEST · BUILD IT!

Adventure Day Plan

Plan a fictional Year 4 adventure day by combining instructions, fractions, maps, measurement, money and time.

0 / 4 gates complete

YOUR FINAL TERM MISSION

Use what you learned across the term

Choose any gate. Complete all four to finish the quest. Your work saves on this device.

STARTIDEAEVIDENCEPLANBUILT!
01 · WORD GATE

Unlock the language clue

Choose and type the correctly punctuated contraction for ‘we will’: well / we'll / we' ll.

02 · READING GATE

Find the strongest evidence

A trip sheet has headings Gear, Route, Food and Programme. Where should you look to find departure time, and why do headings help?

03 · MATHS GATE

Show the numbers work

The group has $120. Transport costs $48 and food costs $36. How much remains? Then find 1/4 of the remaining amount.

04 · REAL-WORLD GATE

Make the final decision

On a grid, start B5, move north 3 and east 2. Give the final grid reference. The activity there starts at 1:40 pm; if travel takes 25 minutes, what latest time can you leave?

YEAR 4 HOMEWORK CLUB

Your Year 4 progress

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Recommended next: Term 1, Week 1 →