YEAR 4 · TERM 2
USE WHAT
YOU KNOW
Take the systems you built in Term 1 and use them in practical challenges involving money, measurement, voyaging, navigation, time and design.
START WEEK 1 →TERM 2 · 7 WEEKLY ADVENTURES
Choose your Term 2 adventure.
Work through the term week by week, or revisit any adventure whenever you need it.
WEEKS DONE
01 READY WEEK 1 · Planning
Camp Planner
Organise camp information, gear, money and a practical morning plan. ENTER WEEK 1 →
02 READY WEEK 2 · Food & Measurement
Recipe Scale-Up
Read a recipe, scale quantities and explain a clear procedure. ENTER WEEK 2 →
03 READY WEEK 3 · Wayfinding & Navigation
Voyage to Aotearoa New Zealand
Explore deliberate Pacific voyaging, natural navigation clues, directions, grid references and turns. ENTER WEEK 3 →
04 READY WEEK 4 · Ocean Protection
Protect Our Moana
Trace how pollution reaches the ocean, measure coastal spaces and restore an Aotearoa rocky reef. ENTER WEEK 4 →
05 READY WEEK 5 · Toy Design & Persuasion
Toy Lab
Design a custom toy, explore persuasive advertising, solve factory patterns and win your creation in Toy Grabber. ENTER WEEK 5 →
06 READY WEEK 6 · Design
Build Your Dream Home
Measure, plan, design and solve challenges as you create your own dream home. ENTER WEEK 6 →
07 READY WEEK 7 · Space
Space Mission
Train as a space crew through communication, story sequencing, mission time, flight planning and Koru’s Space Station Run. ENTER WEEK 7 →
TERM QUEST
Adventure Day Plan
Bring together budgeting, directions, measurement, schedules and clear communication in one larger challenge. You can try it whenever it suits your learning.
ENTER TERM QUEST → TERM REFLECTION →TERM 2 · KEEP EXPLORING