ICONIC GAMESYEAR 4
TERM 2Use What You Know
Year 4 world and learning props for practical Term 2 adventures

YEAR 4 · TERM 2

USE WHAT
YOU KNOW

Take the systems you built in Term 1 and use them in practical challenges involving money, measurement, voyaging, navigation, time and design.

START WEEK 1 →

TERM 2 · 7 WEEKLY ADVENTURES

Choose your Term 2 adventure.

Work through the term week by week, or revisit any adventure whenever you need it.

0OF 7
WEEKS DONE
Community planning space for the Term 2 Adventure Day Plan quest

TERM QUEST

Adventure Day Plan

Bring together budgeting, directions, measurement, schedules and clear communication in one larger challenge. You can try it whenever it suits your learning.

ENTER TERM QUEST → TERM REFLECTION →

TERM 2 · KEEP EXPLORING

Library & Extras

Your weekly work comes first. These extras are always here when you want to read, cook, explore hauora or tell us what you think.

YEAR 4 HOMEWORK CLUB

Your Year 4 progress

Your work saves on this device.

Recommended next: Term 1, Week 1 →